Jump/ko: Difference between revisions

From DDraceNetwork
m (단어 수정)
(Updating to match new version of source page)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:점프}}
{{MigrateTranslation}}
{{LangNavBox}}
<languages/>
<div lang="en" dir="ltr" class="mw-content-ltr">
'''''Jumps''''' are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.
</div>


'''점프'''는 스페이스 바를 눌러 사용한다. 점프는 주로 장애물을 넘거나 다른 방법으로 갈 수 없는 위치로 가기 위해 사용된다. 점프 시 Tee는 위로 뛰어 오른다. 중력에 의해 떨어지기 전까지 시간이 지나면서 상승 속도는 점점 줄어든다.
<div lang="en" dir="ltr" class="mw-content-ltr">
In Teeworlds you have two types of jumps:
</div>


Teeworlds에는 두 가지 유형의 점프가 있다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* You will ground jump whenever you are standing on some kind of floor
* The double jump (or air jump) is used while mid-air
</div>


* 바닥에 서 있을 때의 지면 점프
[[File:Jump-height.mp4|right|300px|gif|muted]]
* 공중에서의 이단 점프(공중 점프)


[[File:Jump-height.mp4|right|300px|gif|muted]]
<div lang="en" dir="ltr" class="mw-content-ltr">
You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile {{Tile|game|32}}.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Ground Jump ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your [[Special:MyLanguage/Movement|vertical velocity]] to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of <span title="5#22">5.69</span> tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Double Jump ==
</div>


기본적으로 한 번의 지면 점프와 한 번의 이단 점프를 마음대로 사용할 수 있다. 바닥이나 점프 회복 타일 {{Tile|game|32}}에 닿으면 모든 점프를 회복한다.
<div lang="en" dir="ltr" class="mw-content-ltr">
The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches <span title="4#20">4.62</span> tiles at its peak. Together with the ground jump you can get up to <span title="10#10">10,31</span> tiles.
</div>


== 지면 점프 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
</div>


지면 점프는 땅에 닿아 있을 때만 가능하다. 수직 속도를 특정값으로 설정하는 방식으로 프로그래밍되어 있기 때문에, 동시에 얻는 다른 수직 가속은 무시된다. 점프 시작 시 수직 속도는 13.2로 설정된다. 지면 점프 시 Tee는 <span title="5#22">5.69</span> 타일의 높이에 도달한다. 이후 더 이상 지면에 닿지 않으면 지면 점프를 사용할 수 없다.
<div lang="en" dir="ltr" class="mw-content-ltr">
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
== 이단 점프 ==
</div>


공중에 떠 있을 때 이단 점프를 사용할 수 있다. 사용 시 수직 속도가 12로 설정된다. 흥미롭게도, 지면 점프처럼 수직 속도를 특정 값으로 설정하기 때문에 수동으로 모든 수직 가속을 취소하는 데 사용할 수 있다. 이단 점프는 첫 번째 점프만큼 높이 오르지 않으며 최고점에서 <span title="4#20">4.62</span> 타일에 도달한다. 지면 점프와 함께 사용하면 최대 <span title="10#10">10.31</span> 타일에 이를 수 있다.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall jump ==
</div>


Tee의 발의 밝기에 따라 이단 점프의 사용 여부를 알 수 있다. 이단 점프를 사용할 수 없는 경우 발의 색상은 더 어둡다. 발이 없는 스킨은 이를 확인할 수 없다.
<div lang="en" dir="ltr" class="mw-content-ltr">
When wall jump tiles{{Tile|entities|16}} are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.
</div>


이단 점프는 지면에 닿은 후 다시 얻을 수 있다. 지면에서 뛰어 내리거나 걸어 나와 떨어질 때도 이단 점프를 사용할 수 있다.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Changing the number of jumps ==
</div>


== 벽 점프 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
벽 점프 타일 {{Tile|entities|16}}이 벽 옆에 배치된 경우 Tee는 떨어지는 동안 벽 점프 타일이 있는 벽에 닿아 모든 이단 점프를 회복할 수 있다. 한 번 닿을 때마다 한 번만 점프를 회복할 수 있기 때문에 벽 점프를 다시 사용하기 위해서는 벽에서 떨어져야 한다.
The number of jumps can be changed by the jump count setter tile {{Tile|switch|7}} from the [[Special:MyLanguage/switch layer|switch layer]]. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (<code>n>1</code> jumps), the amount will divide in 1 ground jump and double jumps for the rest (<code>n-1</code>). So when leaving a platform without using the ground jump, you still have only <code>n-1</code> jumps.
</div>


== 점프 횟수 변동 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
점프 횟수는 [[switch layer/ko|전환 레이어]]의 점프 횟수 변동 타일 {{Tile|switch|7}}에 의해 바뀔 수 있다. 점프 횟수가 0으로 설정되면 지면 점프와 이단 점프 모두 사용할 수 없다. 점프 횟수가 1로 설정되면 지면 점프 혹은 이단 점프 중 하나를 1 회 사용할 수 있다. 점프 횟수 설정이 2 이상일 때 (<code>n>1</code> 점프) 총 점프 횟수는 지면 점프 횟수로 1 회, 나머지(<code>n-1</code>)는 이단 점프 횟수로 나뉜다. 그렇기 때문에 지면 점프를 사용하지 않고 지면에서 떨어지면, 오직 <code>n-1</code> 회의 점프만 사용할 수 있다.
=== Infinite jumps ===
</div>


=== 무한 점프 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
Tee가 무한 점프 타일 {{Tile|entities|105}}에 닿으면 무한 점프 비활성화 타일 {{Tile|entities|89}}에 닿기 전까지 무한 이단 점프를 사용할 수 있다.
There is also the infinite jump tile {{Tile|entities|105}} giving the tee infinite double jumps until the infinite jump off tile {{Tile|entities|89}} is touched.
</div>


== 추가 작용 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>


* 점프 키를 누르고 있으면 점프가 즉시 사용되거나 또는, 점프를 사용할 수 있을 때 즉시 사용된다. 이는 지면에 닿자마자 점프해야 할 때 사용될 수 있다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* 동결되기 직전 점프하면 동결과 이단 점프 사용이 동시에 일어난다.
* Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
* 이단 점프가 없다면 충분한 수직 속도로 떨어지며 한 타일 높은 동결 타일이 있는 지면에서 점프할 수 있다. 이를 [[Freeze/ko#Freeze_Jump|동결 점프]]라고 한다.
* When timing a jump right before getting [[Special:MyLanguage/Freeze|frozen]], you will both get frozen and double jump at the same time
* If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a [[Special:MyLanguage/Freeze#Freeze_Jump|freeze jump]].
</div>


[[Category:Game-Mechanic]]
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Jump]]

Latest revision as of 20:14, 14 March 2023

Note: This page already exists on your language! Please help out by migrating the archived page (accessible by clicking this link) to the new translation system by clicking 'Translate'. Once finished, delete the archived page to remove this notice. Thanks! You can find a list of pages needing migration on Category:NeedsMigration.

Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.

In Teeworlds you have two types of jumps:

  • You will ground jump whenever you are standing on some kind of floor
  • The double jump (or air jump) is used while mid-air

You will usually have one ground jump and one double jump at your disposal. You regain all your jumps when touching the ground or the jump refresher tile .

Ground Jump

The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.

Double Jump

The double jump is available once you are in the air. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.

The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.

You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.

Wall jump

When wall jump tiles are placed next to the wall, you can regain all your double jumps by touching the wall with the wall jump tile while falling down. You can only get your jumps back one time per touch, so you have to leave the wall to use wall jump again.

Changing the number of jumps

The number of jumps can be changed by the jump count setter tile from the switch layer. Setting the jump count to zero disables both ground and double jumps. When it is set to one you can use it either as a ground jump or as a double jump. In cases where you have more than one jump (n>1 jumps), the amount will divide in 1 ground jump and double jumps for the rest (n-1). So when leaving a platform without using the ground jump, you still have only n-1 jumps.

Infinite jumps

There is also the infinite jump tile giving the tee infinite double jumps until the infinite jump off tile is touched.

Advanced Behavior

  • Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
  • When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
  • If you do not have your double jump, it is possible to jump in one tile high freeze with enough vertical velocity. This is known as a freeze jump.