鈎索飛行
鈎索飛行(英語:Hookfly)是一種區別於常規錘擊飛行的一種雙人飛行技巧。這種飛行技巧主要用到了鈎索,而且當兩名玩家中間隔着一道豎直的鈎穿牆體時會更容易實現鈎索飛行。
在以鈎索飛行為主的關卡中,作者通常會強迫玩家經過錘擊失效區域從而讓玩家失去錘擊 能力,以此來迫使玩家使用鈎索飛行來代替錘擊飛行。
玩家可以通過錘擊生效區域來重新獲得錘擊其他玩家的能力。
地圖作者可以在地圖編輯器的設置中設置指令sv_hit 1
來使所有玩家的錘擊能力默認失效,也可以在地圖的任意位置放置一個全局錘擊失效實體來實現這一功能。
Initiating hookfly (with a wall of hookthrough):
- Each tee is on either side of the wall
- One of the tees jumps up and hooks the other tee as high as possible
- After each hook, the currently higher tee hooks the lower tee
Each hook will pull the lower tee significantly higher than the other tee was. You will gain height with each hook and you are able to fly upwards indefinitely.
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.
Timing
Hooking the other tee the moment you are just barely above them won’t get the other tee very high. Instead, wait a little longer until your tee has reached a decent height and the other tee is still within your hook range.
Without hookthrough wall
Without the wall, you will have the problem of bumping into each other, which will break the rhythm.
To counteract the missing wall, move away from the other tee whenever you are hooking. You must move far enough to not collide, but you have to stop moving before the other tee has to hook in order to not mess up its aim.
Horizontal Hookfly
For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead move around each other in a circular motion.
To hookfly horizontally:
Hitfly
Hitfly is a variant of hookfly that uses the hammer to gain additional height. To do this, jump above the other tee and hook it upwards, hammering it while it is next to you. You also have to move to the side to avoid bumping into the other tee.
Basically, hitfly is a very precise chain of 2 tees taking turns throwing the other tee.
- Initiate it by having one of the 2 tees throw the other tee upwards
- Repeat the process by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again
Only the currently hooking tee moves. Move to the side after the start of the hook to avoid bumping into the other tee. Optionally, move towards the other tee again if you are out of hammer range.
If you fail the hammering, simply continue the cycle and you should be able to continue the fly.