Hammer/tr: Difference between revisions

From DDraceNetwork
("Update links from ddnet.tw to ddnet.org")
(Updating to match new version of source page)
Line 1: Line 1:
<span> </span>
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<span> </span>{{Weapon|name=Hammer|delay=120}}
{{Infobox weapon
'''Hammer (Çekiç)''', yarı otomatik bir yakın dövüş silahıdır. Otomatik olarak kuşanılan {{Pistol}} (tabanca) ile beraber [https://ddnet.org/ DDNet']teki çoğu teknik için temeldir. Hammer (Çekiç) başka teeleri [[Freeze|unfreezeler (çözer)]], onları yukarı kaldırır ve vurulan teeyi senden biraz uzaklaştırır. Bir teeye vurduğundaki atış gecikmesi 120ms yada 320ms'dir.
| name = Hammer
==Wall hammer (Duvar vuruşu)==
| gameskin = Hammer.png
Oyundaki tek yakın dövüş silahı olmasına nispeten menzili kısadır.
| delay = 120ms (320ms when hitting a tee)
| crosshair = {{Game.png|Hammer crosshair}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
</div>


Onun geniş hitboxu tarafından vurulan bir tee:
<div lang="en" dir="ltr" class="mw-content-ltr">
*Unfreezelenecektir (Çözülecektir).
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.
*Hammerlayan (çekiçleyen) teeden uzaklaşacaktır.
</div>
Hammerın (Çekicin) menzili 1 karo kalınlığındaki duvarın arkasındaki teelere anca vurmana izin verir.  
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall hammer ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
As the only melee weapon, the hammer has a relatively short range.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Any tees hit by its generous hitbox will:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Get unfrozen.
* Get pushed away from the hammering tee.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Wall hammer
|+Wall hammer
!
!
!Sol
!Left
!Hareket etmeden
!Not moving
!Sağ
!Right
|-
|-
|Zıplamadan
|Without jump
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|Zıplayarak
|With jump
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
Line 28: Line 56:
|}
|}
{| class="wikitable"
{| class="wikitable"
!Sonuç
!Result
!Sol
!Left
!Hareket etmeden
!Not moving
!Sağ
!Right
!Zıplama yüksekliği
!Jump height
|-
|-
|Zıplamadan
|Without jumping
|2#11
|2#11
|1#22
|1#22
Line 40: Line 68:
|2#00
|2#00
|-
|-
|Zıplayarak
|Jumping
|2#23
|2#23
|1#28
|1#28
Line 46: Line 74:
|5#22
|5#22
|}
|}
==Unfreezeleme (Çözme)==
</div>
Başka bir teeye vurduğunda, hammerın (çekicin) beklemeksizin onları çözecektir.
 
===1 Tick Unfreeze ( 1 tiklik çözülme)===
 
Hammerladığın (Çekiçlediğin) tee bir freeze (donma) karosu içinde ise direk yeniden freezelenecektir (donacaktır), ancak [[Laser|laser rifle (Lazer tüfeği)]] ile vurulduğundaki gibi, tee aşırı az bir süreliğine çözünecek ve bu sürede yapabilecekleri:
<div lang="en" dir="ltr" class="mw-content-ltr">
*[[Jump|Zıplama]]
== Unfreezing ==
*Hareket etme (azıcık)
</div>
*Herhangi bir silahı ateşleme
 
*[[Hook|Hook (Kanca)]] - (Ancak hook ilerlemek için çok az zamana sahip olduğundan dolayı sadece yakınındaki 4 bloğa etki edebilir; bu 4 blokta tutulan teeler sadece aşırı kısa bir mesafe kat edebilir.)  
<div lang="en" dir="ltr" class="mw-content-ltr">
Herhangi bir silah ile, kısa bir süreliğine unfreezelenen (çözünen) tee, çözüldüğünde direk ateşleyebilmek için ateş tuşuna basılı tutabilir. Bunu ve 1 tiklik çözülmeyi kullanarak zincirleme reaksiyonlar oluşturabilirsiniz.
When you hit another tee, it will immediately unfreeze them.
==Hareket kullanan Hammer (çekiç)==
</div>
Unfreezelenmenin (çözülmenin) yanı sıra, Vurulan tee iyi bir hız kazanacaktır. Sadece hammer (çekiç) ile yapılabilen bir sürü teknik varken, bunu başka şeylerle birleştirmek çok daha fazla teknik doğurur.
 
===Hammer run (çekiç koşusu)===
 
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]Hammer run (çekiç koşusu), koşma hızını ve çekiçten gelen yatay hızı birleştirir.
<div lang="en" dir="ltr" class="mw-content-ltr">
*Arkadaki tee öndeki tee'ye doğru yürüyerek başlatır.
=== 1 Tick Unfreeze ===
*Arkadaki tee öndeki tee ile temasa geçtiğinde koşmaya başlar.
</div>
*Şimdi arkadaki tee öndeki tee'ye hız vermek için vurabilir.
 
===Hammer jump (çekiç zıplayışı)===
<div lang="en" dir="ltr" class="mw-content-ltr">
Hammer jump (çekiç zıplayışı), zıplamayla çekiçten gelen dikey hızı birleştirir. Hammerın (çekicin) zıpladıktan sonra vurulması gereklidir.[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
==Gelişmiş mekanik==
</div>
*Hammerın (çekicin) yarı otomatik bir silah olmasına rağmen unfreezelendiğinde (çözüldüğünde) direk vurması için basılı tutulabilir.
 
*Mantığa aykırı olarak, hammer (çekiç) asla aşağıya doğru momentuma sahip olmayacak, hammerlayan (çekiçleyen) tee öbür teenin üstünde olsa bile. Sadece yatay ve yukarı doğrultuda momentuma sebep olabilir.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Jump
* Move (only very little)
* Fire any weapon
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Movement Using Hammer ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer run ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Combines running speed with the horizontal speed from the hammer.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer jump ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced behaviour ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
</div>
 
[[Category:Weapon{{#translation:}}]]
[[Category:Hammer{{#translation:}}]]

Revision as of 19:45, 11 February 2023

The Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer unfreezes other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


Wall hammer

As the only melee weapon, the hammer has a relatively short range.

Any tees hit by its generous hitbox will:

  • Get unfrozen.
  • Get pushed away from the hammering tee.

The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.


Unfreezing

When you hit another tee, it will immediately unfreeze them.


1 Tick Unfreeze

If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:

  • Jump
  • Move (only very little)
  • Fire any weapon
  • Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum