Hammer/ko: Difference between revisions

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{{DISPLAYTITLE:망치}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Weapon/ko|ko_name=망치|name=Hammer|delay=120}}
{{Infobox weapon
'''망치'''는 반자동 근접 무기이다. 망치는 DDNet 기술 대부분에 사용되는 핵심 요소이며, {{Pistol|권총|ko}}과 함께 기본적으로 주어지는 무기이다. 망치는 다른 Tee를 [[Freeze/ko|해동]]시킬 수 있다. 다른 Tee를 타격할 시 Tee를 위로 밀어 올리며, 또한 자신으로부터 조금 떨어져 있는 Tee도 밀어 낼 수 있다. 공격 딜레이는 120ms 또는 Tee를 타격할 시 320ms이다.
| name = Hammer
| gameskin = Hammer.png
| delay = 120ms (320ms when hitting a tee)
| crosshair = {{Game.png|Hammer crosshair}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
</div>


== 벽 망치 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.
</div>


유일한 근접 무기로서, 망치는 상대적으로 짧은 사거리를 가지고 있다.


어떤 Tee가 망치에 맞았을 때 일어나는 일은 다음과 같다:
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall hammer ==
</div>


* 즉시 해동된다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* 망치질한 Tee로부터 밀린다.
As the only melee weapon, the hammer has a relatively short range.
</div>


망치의 사거리는 매우 짧아, 1 타일의 얇은 벽 뒤에서 겨우 다른 Tee를 타격할 수 있다.
<div lang="en" dir="ltr" class="mw-content-ltr">
Any tees hit by its generous hitbox will:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Get unfrozen.
* Get pushed away from the hammering tee.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+벽 망치
|+Wall hammer
!
!
!왼쪽으로 이동
!Left
!이동하지 않음
!Not moving
!오른쪽으로 이동
!Right
|-
|-
|점프 없이
|Without jump
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|점프하며
|With jump
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
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|}
|}
{| class="wikitable"
{| class="wikitable"
!결과
!Result
!왼쪽으로 이동
!Left
!이동하지 않음
!Not moving
!오른쪽으로 이동
!Right
!점프 높이
!Jump height
|-
|-
|점프 없이
|Without jumping
|2#11
|2#11
|1#22
|1#22
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|2#00
|2#00
|-
|-
|점프하며
|Jumping
|2#23
|2#23
|1#28
|1#28
Line 51: Line 74:
|5#22
|5#22
|}
|}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Unfreezing ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
When you hit another tee, it will immediately unfreeze them.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== 1 Tick Unfreeze ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
</div>


== 해동 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* Jump
* Move (only very little)
* Fire any weapon
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
</div>


동결된 Tee를 타격 시, Tee는 즉시 해동된다.
<div lang="en" dir="ltr" class="mw-content-ltr">
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
</div>


=== 순간 해동 ===


만약 망치에 맞은 Tee가 동결 타일 안에 있으면, 바로 다시 동결될 것이다. 하지만, 레이저에 맞았을 때처럼 해동되는 짧은 순간 동안 Tee가 할 수 있는 것은 다음과 같다:
<div lang="en" dir="ltr" class="mw-content-ltr">
== Movement Using Hammer ==
</div>


* 점프하기
<div lang="en" dir="ltr" class="mw-content-ltr">
* 이동 (아주 조금)
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
* 무기 발사
</div>
* 갈고리 발사 (하지만 짧은 순간 동안 갈고리가 도달할 수 있는 거리는 매우 짧아, 약 4 블록 안에 있는 다른 Tee에게 영향을 미친다. 갈고리에 걸린 Tee는 짧은 거리만 움직일 것이다.)


어떤 무기로든, Tee는 공격 버튼을 누르고 있음으로써 망치로 해동되는 짧은 순간에 무기를 발사할 수 있다.
이를 이용해 순간 해동의 연쇄 반응을 만들어 낼 수 있다.


== 망치를 이용한 이동 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
해동되는 것 이외에도, 망치를 이용하면 Tee를 가속시킬 수 있다. 망치를 단독으로 사용하는 많은 기술들이 있는 한편, 다른 요소와 결합하면 더 많은 기술을 사용할 수 있다.
=== Hammer run ===
</div>


=== 해머 런 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]
</div>


해머 런은 달리는 도중 망치로 가격하여 수평으로 가속한다.
<div lang="en" dir="ltr" class="mw-content-ltr">
Combines running speed with the horizontal speed from the hammer.
</div>


[[File:Hammerrun.mp4|thumb|none|300px|해머 런의 작용 방식을 보여주는 영상.|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
* The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
</div>


* 뒤에 있는 Tee가 앞에 있는 Tee에 붙어 걷기 시작한다.
* 앞에 있는 Tee 또한 같은 방향으로 걷기 시작한다.
* 그 후 뒤에 있는 Tee가 앞에 있는 Tee를 타격함으로써 가속시킬 수 있다.


=== 해머 점프 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer jump ===
</div>


해머 점프는 점프하는 도중 망치로 가격하여 수직으로 가속한다. 꼭 점프가 일어난 후에 망치 타격이 있어야 한다.
<div lang="en" dir="ltr" class="mw-content-ltr">
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
</div>


[[File:Hammerjump.mp4|thumb|none|300px|해머 점프의 작용 방식을 보여주는 영상.|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
</div>


== 추가 작용 ==


* 비록 망치가 반자동 무기이긴 하지만, 동결 중 발사 버튼을 누르고 있음으로써 해동 시 즉시 공격할 수 있다.
<div lang="en" dir="ltr" class="mw-content-ltr">
* 직관적이지 않지만, Tee가 다른 Tee 위에 있을 때도 망치질은 Tee의 하강을 일으키지 않는다. 수평 이동 또는 상승만 일으킨다.
== Advanced behaviour ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
</div>


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Hammer]]
[[Category:Hammer{{#translation:}}]]

Revision as of 19:30, 11 February 2023

The Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer unfreezes other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


Wall hammer

As the only melee weapon, the hammer has a relatively short range.

Any tees hit by its generous hitbox will:

  • Get unfrozen.
  • Get pushed away from the hammering tee.

The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.


Unfreezing

When you hit another tee, it will immediately unfreeze them.


1 Tick Unfreeze

If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:

  • Jump
  • Move (only very little)
  • Fire any weapon
  • Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum