Hammer/fr: Difference between revisions

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{{LangNavBox}}
<languages/>
{{Weapon|name=Hammer|delay=120}}
<div lang="en" dir="ltr" class="mw-content-ltr">
Le '''''marteau''''' est une arme de mêlée semi-automatique. Il est requis pour la plupart des mécaniques sur les serveurs DDNet et avec le {{Pistol}} (Pistolet), il est la seule arme équipée par défaut. Le marteau [[freeze|dégèle]] les autres tees, les propulse vers le haut et repousse le tee frappé. Le délai entre deux coups est soit 120ms ou 320ms après avoir frappé un tee.
{{Infobox weapon
| name = Hammer
| gameskin = Hammer.png
| delay = 120ms (320ms when hitting a tee)
| crosshair = {{Game.png|Hammer crosshair}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
</div>


== Marteau à travers un mur ==
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.
</div>


En tant que seule arme de mêlée, le marteau a une portée relativement courte.


Un tee frappé va:
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall hammer ==
</div>


* Être dégelé.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Être repoussé.
As the only melee weapon, the hammer has a relatively short range.
</div>


La portée du marteau permet tout juste de frapper un tee à travers un mur de 1 tuile de large.
<div lang="en" dir="ltr" class="mw-content-ltr">
Any tees hit by its generous hitbox will:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Get unfrozen.
* Get pushed away from the hammering tee.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Marteau à travers un mur
|+Wall hammer
!
!
!Gauche
!Left
!Pas de mouvement
!Not moving
!Droite
!Right
|-
|-
|Sans saut
|Without jump
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|Avec saut
|With jump
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
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|}
|}
{| class="wikitable"
{| class="wikitable"
!Résultats
!Result
!Gauche
!Left
!Sans mouvement
!Not moving
!Droite
!Right
!Hauteur
!Jump height
|-
|-
|Sans saut
|Without jumping
|2#11
|2#11
|1#22
|1#22
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|2#00
|2#00
|-
|-
|Avec saut
|Jumping
|2#23
|2#23
|1#28
|1#28
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|5#22
|5#22
|}
|}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Unfreezing ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
When you hit another tee, it will immediately unfreeze them.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== 1 Tick Unfreeze ===
</div>


== Dégelage ==
<div lang="en" dir="ltr" class="mw-content-ltr">
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
</div>


Lorsque vous frappez un autre tee, il va immédiatement être dégelé.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Jump
* Move (only very little)
* Fire any weapon
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
</div>


=== Dégelage à 1 tick ===
<div lang="en" dir="ltr" class="mw-content-ltr">
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
</div>


Si le tee que vous frappez est dans une tuile de gèle, il va immédiatement être gelé à nouveau. Cependant, comme si vous le touchez avec le pistolet laser, le tee va être dégelé pendant un court instant durant lequel il peut:


* Sauter
<div lang="en" dir="ltr" class="mw-content-ltr">
* Bouger (très peu)
== Movement Using Hammer ==
* Tirer avec n'importe quelle arme
</div>
* Grappiner (Cependant puisque le grappin n'es pas instantané, il ne peut parcourir qu'une distance de 4 tuiles environ, et le tee grappiné ne bougera que très peu)


Avec n'importe quelle arme, le tee frappé peut garder sa touche de tir enfoncée pour tirer juste après avoir été dégelé par le marteau.
<div lang="en" dir="ltr" class="mw-content-ltr">
Avec le dégelage à 1 tick, vous pouvez créer des réaction en chaîne.
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
</div>


== Techniques utilisant le marteau ==


En plus d'être dégelé, le tee va être propulsé. Cela peut-être combiné avec un mouvement pour réaliser certaines techniques.
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer run ===
</div>


=== Course avec marteau ===
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]
</div>


[[File:Hammerrun.mp4|thumb|none|300px|Une vidéo montrant comment la course avec marteau est réalisée.|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Combines running speed with the horizontal speed from the hammer.
</div>


Combinez la vitesse de course avec la propulsion du marteau.
<div lang="en" dir="ltr" class="mw-content-ltr">
* The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
</div>


* Le tee à l'arrière initie le mouvement en marchant contre le tee devant lui
* Le tee placé à l'avant commence à courir à son tour dans la même direction
* Le tee arrière frappe le tee à l'avant pour le propulser


=== Saut avec marteau ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer jump ===
</div>


Le saut avec marteau combine un saut avec la propulsion verticale du marteau. Pour ceci, le marteau doit frapper après le saut.
<div lang="en" dir="ltr" class="mw-content-ltr">
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
</div>


[[File:Hammerjump.mp4|thumb|none|300px|Une vidéo montrant comment le saut avec marteau est réalisé.|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
</div>


== Informations avancées ==


* Bien que le marteau soit une arme semi-automatique, la touche de tir peut être enfoncé pendant le dégelage pour frapper instantanément.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Contre intuitivement, le marteau ne peut pas donner de la vitesse vers le bas,même si le tee qui frappe est au dessus du tee frappé. Le coup donnera de la vitesse horizontale ou vers le haut.
== Advanced behaviour ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
</div>


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Hammer]]
[[Category:Hammer{{#translation:}}]]

Revision as of 20:25, 11 February 2023

The Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer unfreezes other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


Wall hammer

As the only melee weapon, the hammer has a relatively short range.

Any tees hit by its generous hitbox will:

  • Get unfrozen.
  • Get pushed away from the hammering tee.

The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.


Unfreezing

When you hit another tee, it will immediately unfreeze them.


1 Tick Unfreeze

If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:

  • Jump
  • Move (only very little)
  • Fire any weapon
  • Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum