方塊

From DDraceNetwork
Revision as of 05:49, 18 February 2023 by By (talk | contribs) (Created page with "实体和区域")

實體和區域組成了DDNet的地圖。下表展示了在DDNet地圖當中存在哪些實體或區域層。要想知道某一特定實體或區域的作用說明,你可以單擊右邊的詳細說明鏈接,並把鼠標光標懸停在那個你想知道具體作用的實體或區域貼圖上。

Layer Preview Description Explain link
Entities overlay Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the 『Show entities』 key in the controls to toggle between textures and entities. https://ddnet.org/explain/
Game layer Primary tile layer of maps. Includes most of the relevant tiles. https://ddnet.org/explain/game/
Front layer Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles. https://ddnet.org/explain/front/
Tele layer Teleporter tile layer of maps. Includes all relevant tiles for teleporters. https://ddnet.org/explain/tele/
Speedup layer Contains the speedup tile. Necessary due to its unique properties. https://ddnet.org/explain/speedup/
Switch layer Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off. https://ddnet.org/explain/switch/
Tune layer Contains the tune zone tile. Changes physic properties. https://ddnet.org/explain/tune/