阻滯器

From DDraceNetwork
Revision as of 14:58, 28 July 2023 by Darkh (talk | contribs) (Created page with "== 关于碰撞和碰撞箱 ==")

阻滯器(//)是DDRace特有的方塊,它在阻止玩家通過的同時允許其他實體通過。阻滯器有三種類型:分別從單向、雙向或者四向阻滯玩家的移動。


關於碰撞和碰撞箱

Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two ticks, your position will not be stopped 'between' your two tick locations.

This leads to a couple effects:

  • Your first tick inside a stopper will be the position you're stopped at.
  • Stoppers can be easily skipped with Ninja.


Hitboxes

  • Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
    • 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance 34 units upwards from the center but 16 units leftwards, rightwards, and downwards from the center.
    • 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance 34 units upwards and downwards from the center but 16 units left and right from the center.
    • 4-way stoppers will prevent inwards motion starting a distance 34 units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.