阻滞器
阻滞器(//)是DDRace特有的方块,它在阻止玩家通过的同时允许其他实体通过。阻滞器有三种类型:分别从单向、双向或者四向阻滞玩家的移动。
关于碰撞和碰撞箱
Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two ticks, your position will not be stopped 'between' your two tick locations.
This leads to a couple effects:
Hitboxes
- Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance
34
units upwards from the center but16
units leftwards, rightwards, and downwards from the center. - 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance
34
units upwards and downwards from the center but16
units left and right from the center. - 4-way stoppers will prevent inwards motion starting a distance
34
units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance