锤子
锤子是一种近战的半自动武器。它是许多DDNet中技巧的基础,并且它和Template:手枪都是默认拥有的武器。锤子可以解冻其他的tee,并给它们一个向外向上的力,从而让它们离你的tee远一点。锤击后的冷却时间是120毫秒。或者是320毫秒在你锤到一个tee之后。
隔墙锤
作为仅有的近战武器,锤子只有很小的攻击范围。
任何被其击中的tee都会:
- 被解冻。
- 被推离锤击的tee。
锤子的范围刚好能让你在1格墙后面锤到另一侧的tee。(注意双方都需要紧贴墙壁)
Left | Not moving | Right | |
---|---|---|---|
Without jump | |||
With jump |
Result | Left | Not moving | Right | Jump height |
---|---|---|---|---|
Without jumping | 2.34 | 1.69 | 4.38 | 2.00 |
Jumping | 2.72 | 1.88 | 5.09 | 5.69 |
解冻
当你锤到另一个tee时,它会立刻被解冻。
1帧解冻
如果被锤击的tee在冻结区域内,它们也会被解冻。但是如同被激光击中一样,它们只会被解冻一瞬间,并且可以:
- Jump
- Move (only very little)
- Fire any weapon
- Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.
Movement Using Hammer
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
Hammer run
Combines running speed with the horizontal speed from the hammer.
- The tee in the back initiates it by walking against the tee in the front
- The one in the front can then also begin walking in the same direction
- Now the tee in the back can hammer the one in front to give it speed
Hammer jump
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
Advanced behaviour
- Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
- Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum