Jump
English • Español • Português (Brasil) • Українська • Русский • 简体中文 • Deutsch • Italiano • Français • Català • Türkçe • 한국어 |
Jumps in Teeworlds allow you to maneuver vertically, in order to avoid obstacles and reach platforms you would otherwise not get to. On a jump, your tee will get propelled upwards. The velocity will wear off over time until gravity pulls you down again.
In Teeworlds you have two types of jumps:
- You will ground jump whenever you are standing on some kind of floor
- The double jump (or air jump) is used while mid-air
You will usually have one ground jump and one double jump at your disposal.
Ground Jump
The ground jump is only possible whenever you touch the ground. Since it is programmed in the way that it sets your vertical velocity to a certain value, it will disregard any other vertical boosts you gain at the same moment. When started the vertical velocity is set to 13.2. A ground jump makes the tee reach a height of 5.69 tiles. Once you don’t touch the ground anymore, this jump becomes unavailable.
Double Jump
The double jump is available once you leave the ground. The vertical velocity is set to 12 when activated. Interestingly, since it sets your vertical velocity to a certain value like the ground jump does, you can manually use it to cancel all vertical velocity. It doesn’t reach as high as the first jump and only reaches 4.62 tiles at its peak. Together with the ground jump you can get up to 10,31 tiles.
The brightness of the tee's feet indicates if the double jump has already been used. When the double jump is not available, the feet are darker.
You get your double jump back the next time you touch the ground. You can double jump after jumping off the ground and also after walking off a platform.
Advanced Behaviour
- Whenever you hold the jump-key, you either trigger a jump instantly or trigger a jump as soon as it is available to you. This can be used to jump as soon as you touch the ground
- In cases where you have more than 2 jumps, the amount will divide in 1 ground jump and double jumps for the rest
- When timing a jump right before getting frozen, you will both get frozen and double jump at the same time
- If you do not have your double jump, and with enough vertical velocity, it is possible to jump in one tile high freeze if you time it right