傳送區域

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傳送區域(英語:Telporter)在DDNet中有四種樣式。傳送區域通常用來將玩家傳送至某些關卡例如拖拽關卡的起點,或者縮小操作空間以引導玩家使用其他技巧通過關卡。


定點傳送

定點傳送區域所設定編號的範圍為1 - 255,觸碰到傳送區域就會被傳送至對應編號的位置。

定點傳送區域分為兩種:一種為,一種為紅色傳送區域。

   通过红色传送区域进行传送后,玩家的移动速度将会重置为0,并断开所有钩在玩家身上的钩索;
   通过蓝色传送区域会保留玩家的所有移动速度以及保持钩在其身上的所有钩索。

無論玩家釋放的鈎索鈎住的是牆體或是其他玩家,在進入傳送區域後都會斷開目前玩家所發射的鈎索。但在某些地圖裏,作者會在伺服器設置里添加sv_teleport_hold_hook 1指令來保證玩家被傳送時繼續保持鈎索處於鈎住狀態。

通常來講,在製作地圖的過程中需要使用傳送區域時,應默認選擇紅色傳送區域,除非某個關卡需要用到傳送後保持移動速度的特性才使用藍色傳送區域。

若定點傳送區域設置的編號沒有任何傳送點與之對應,則該編號對應的傳送區域沒有任何效果。

   0号传送区域以及0号传送点没有任何效果。


Checkpoint

There is an additional teleporting system including checkpoints . It teleports to the checkpoint-to-tele tile with the same number as the last touched checkpoint tile . There is also the separation between blue checkpoint teleporter and red checkpoint teleporter with the same semantic as above. When no checkpoint tile was touched or no corresponding to-tile exist, the tee teleports to a spawn tile .


Weapon

The weapon teleporter can teleport projectiles and laser from all weapons. They to the same to-tele as the standard tele tiles.


Hook

The hook teleporter teleports to the standard to-tele as well. When the hook gets teleported, the hook range is measured from the to-tele tile, extending time and range the hook can fly. Each time the hook gets teleported, the hook direction changes to to the current looking direction of the tee.