All public logs
Combined display of all available logs of DDraceNetwork. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:23, 2 June 2023 Darkh talk contribs created page Translations:Hook/8/zh (Created page with "* 钩爪会直接穿过空气方块; * 钩爪会在命中不可钩方块{{Tile|entities|3}}时消失; * 钩爪会在命中可钩方块{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被冻结 或传送 强制中止; * 钩爪会像穿过空气一样穿过可穿透方块({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用游...")
- 06:22, 2 June 2023 Darkh talk contribs created page Translations:Hook/7/zh (Created page with "下面列举一些钩索与方块的交互:")
- 06:22, 2 June 2023 Darkh talk contribs created page Translations:Hook/6/zh (Created page with "== 钩索和不同方块类型的交互 ==")
- 06:22, 2 June 2023 Darkh talk contribs created page Translations:Hook/5/zh (Created page with "* 钩爪在发射后将沿着直线飞行,直到它抓到玩家或墙 * 如果钩爪一直没抓到玩家或墙,它会在达到最大射程时消失 * 钩爪具有出射速度,发射后不会立刻命中,而是在一定的延迟后才接触目标 * 视觉效果上,钩爪和玩家之间会有钩索连接,钩索提供了玩家和钩爪之间的拉力,但是钩索没有碰撞箱 * 钩索不会让玩家原有的速度消失,而是在原有运动状态上附...")
- 06:19, 2 June 2023 Darkh talk contribs created page Translations:Hook/4/zh (Created page with "关于钩索的基本属性:")
- 06:19, 2 June 2023 Darkh talk contribs created page Translations:Hook/3/zh (Created page with "按下次要开火键(默认为鼠标右键)发射钩爪(钩索头),钩爪会携带钩索一起飞行,松开该按键钩索将会消失。")
- 06:17, 2 June 2023 Darkh talk contribs created page Translations:Hook/2/zh (Created page with "* 钩住特定方块摆荡 * 钩住其他玩家,将他们拖向自己,同时自己也会被反作用力稍微拉向他们")
- 06:17, 2 June 2023 Darkh talk contribs created page Translations:Hook/1/zh (Created page with "'''钩索''' 可以用于在地图中位移。它是默认持有的装备,在绝大部分地图中它都必不可少。钩索有以下功能:")
- 06:16, 2 June 2023 Darkh talk contribs created page Translations:Hook/Page display title/zh (Created page with "钩索")
- 04:23, 2 June 2023 Darkh talk contribs created page Translations:Ninja/11/zh (Created page with "right|300px|thumb|gif|武士刀冲刺穿过阻滞器、传送门和冻结区域图例")
- 09:54, 28 May 2023 Darkh talk contribs created page Translations:Ninja/10/zh (Created page with "== 利用冲刺骗过传送门 ==")
- 09:08, 28 May 2023 Darkh talk contribs created page Translations:Hook/24/zh-cn (Created page with "* 在地图[https://ddnet.org/maps/Insane-32-3 Insane 3]的tele 6处:这一关卡只能使用弱钩通过。这是因为其中的变速带力度不够,不足以将强钩下的玩家上推。 * 在地图[https://ddnet.org/maps/2Long 2Long]的坐标<code>x = 380, y = 33</code>处:玩家必须使用强钩来蹭边钩。而另一边的弱钩玩家只需要按住向右移动就够了(默认D键)。 * 在地图[https://ddnet.org/maps/Fucktastic Fucktastic]的tele 30...")
- 08:47, 28 May 2023 Darkh talk contribs created page Translations:Hook/28/zh-cn (Created page with "* 钩索具有最大范围。当钩索头飞行到达最大范围后会消失,注意这个范围会跟随玩家移动。如果你逆着钩索头飞行方向移动钩索会更快消失,钩索头的实际飞行距离比站着不动短;反之如果你顺着钩索头飞行方向移动钩索会飞得更远。 * 钩索不是直接从玩家身上射出的,它的出射点在玩家身体外一圈,因此更容易从某些身边的缝隙中穿过。")
- 08:41, 28 May 2023 Darkh talk contribs created page Translations:Hook/27/zh-cn (Created page with "== 进阶 ==")
- 08:41, 28 May 2023 Darkh talk contribs created page Translations:Hook/26/zh-cn (Created page with "下面是钩索的调整参数列表: {| class="wikitable" |+ !调整参数名 !默认值 !注释 |- |钩索射程 |380.0 |这是钩索的最大射程,以玩家当前位置或者最后一个钩索传送方块hook teleporter为中心。 |- |钩索弹速 |80.0 |钩索头在每游戏刻飞行距离。 |- |钩索拖拽加速度 |3.0 |钩索每游戏刻给予被钩玩家的加速度。 |- |钩索拖拽速度上限 |15.0 |在钩索的...")
- 08:14, 28 May 2023 Darkh talk contribs created page Translations:Hook/25/zh-cn (Created page with "== 调整 ==")
- 08:14, 28 May 2023 Darkh talk contribs created page Translations:Hook/23/zh-cn (Created page with "下面列出部分已知的使用弱钩的地图关卡:")
- 08:13, 28 May 2023 Darkh talk contribs created page Translations:Hook/22/zh-cn (Created page with "绝大部分关卡使用强钩更加容易(甚至仅能使用强钩)通过,但是在比较老的地图也存在少部分关卡更适合或者必须用弱钩。")
- 08:10, 28 May 2023 Darkh talk contribs created page Translations:Hook/21/zh-cn (Created page with "=== 需要弱钩的地图 ===")
- 08:09, 28 May 2023 Darkh talk contribs created page Translations:Hook/20/zh-cn (Created page with "钩索的强度在拖拽关卡和hammerflying的时候会有影响,强钩会更容易完成一些动作。")
- 08:07, 28 May 2023 Darkh talk contribs created page Translations:Hook/19/zh-cn (Created page with "你可能会留意到钩住不同的玩家时,拖动力度不一样。游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个毛球(tee)之间才会发生。存活时间长的毛球对于存活时间短的毛球钩索力度更大。存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。")
- 07:55, 28 May 2023 Darkh talk contribs created page Translations:Hook/17/zh-cn (Created page with "=== 关于强弱钩===")
- 07:55, 28 May 2023 Darkh talk contribs created page Translations:Hook/16/zh-cn (Created page with "玩家对于钩索的碰撞箱实际上比视觉上更大。虽然玩家和方块的体积看起来差不多,但是玩家的钩索判定范围更大更容易上钩。因此玩家站在角落里时,虽然看起来他处于墙缝后面,但只要他离角落够近,朝角落出钩还是可以钩中玩家,并且不需要钩索头精准地穿过墙缝。如果你想看清具体的判定范围,可以打开“胖胖的皮肤(DDFat)”设置。")
- 07:44, 28 May 2023 Darkh talk contribs created page Translations:Hook/15/zh-cn (Created page with "=== 关于钩索与玩家的碰撞箱判定 ===")
- 07:43, 28 May 2023 Darkh talk contribs created page Translations:Hook/14/zh-cn (Created page with "玩家并不总是被拉向钩索锚点。实际上,当玩家在进入以锚点为中心某个小半径范围的区域后,就不会受到钩索的拉力。在天花板上行进时这一点很重要。你可能见过或者试过,玩家在靠近天花板的某个距离下出钩会保持静止地悬挂。")
- 07:38, 28 May 2023 Darkh talk contribs created page Translations:Hook/13/zh-cn (Created page with "=== 关于钩索的拖拽限制 ===")
- 07:37, 28 May 2023 Darkh talk contribs created page Translations:Hook/12/zh-cn (Created page with "玩家触碰禁钩方块{{Tile|front|91}}后钩索不会再命中其他玩家,此时钩索可以直接从其他玩家身上穿过,这之后可以通过触碰使钩方块{{Tile|front|107}}解除。通过在地图里调整<code>player_hooking 0</code>或者放置全图禁钩方块{{Tile|front|75}},可以禁用所有玩家的钩索命中其他玩家。")
- 07:28, 28 May 2023 Darkh talk contribs created page Translations:Hook/11/zh-cn (Created page with "如果你钩住另一玩家会将他拖过来,同时你也会稍微被拉向他。注意,游戏中有摩擦力,所以拖动地面上的玩家会减速。相较于钩墙理论上的无限时长,钩索命中玩家后即使不松手也会在1.25秒后自动消失,这一时间限制可以通过触碰无限钩索方块{{Tile|front|17}}去除(或者说获取无限钩索),在这之后只会因为触碰无限钩索关闭方块{{Tile|front|18}}恢复时间限制...")
- 07:10, 28 May 2023 Darkh talk contribs created page Translations:Hook/10/zh-cn (Created page with "== 关于钩中玩家 ==")
- 07:09, 28 May 2023 Darkh talk contribs created page Translations:Hook/9/zh-cn (Created page with "当钩索锚定在可钩的方块上后,玩家会被拉向锚点。此时钩索不会因为时间流逝而自动松开,所以你只要不送手就可以一直钩在墙上(这与钩中其他玩家会存在自动松钩的倒计时不同)。")
- 04:55, 28 May 2023 Darkh talk contribs created page Translations:Hook/8/zh-cn (Created page with "* 钩索会直接穿过空气方块; * 钩索会在命中不可钩方块{{Tile|entities|3}}时消失; * 钩索会在命中可钩方块{{Tile|entities|1}}后将玩家拉向命中锚点,直到玩家松手或者被Frozen 或Teleported 强制中止; * 钩索会像穿过空气一样穿过可穿透方块({{Tile|entities|3}} + {{Tile|game|66}} or {{Tile|entities|1}} + {{Tile|game|66}}),这些方块是用...")
- 04:30, 28 May 2023 Darkh talk contribs created page Translations:Hook/7/zh-cn (Created page with "下面列举一些钩索与方块的交互:")
- 04:27, 28 May 2023 Darkh talk contribs created page Translations:Hook/6/zh-cn (Created page with "== 关于方块类型 ==")
- 04:27, 28 May 2023 Darkh talk contribs created page Translations:Hook/4/zh-cn (Created page with "关于钩索的运作方式:")
- 04:26, 28 May 2023 Darkh talk contribs created page Translations:Hook/5/zh-cn (Created page with "* 钩索头在发射后将沿着直线前进,直到它碰到玩家或墙 * 如果钩索头一直没碰到玩家或墙,它会在达到最大射程时消失 * 钩索头具有出射速度,发射后不会立刻命中,而是在一定的延迟后才接触目标 * 钩索不会让玩家原有的速度消失,而是在原有运动状态上附加一个加速度 * 钩索很细,因此它可以从对角线穿过某些角落的墙缝")
- 04:09, 28 May 2023 Darkh talk contribs created page Translations:Hook/3/zh-cn (Created page with "按下次要开火键(默认为鼠标右键)发射钩索,松开该按键钩索将会消失。")
- 04:07, 28 May 2023 Darkh talk contribs created page Translations:Hook/2/zh-cn (Created page with "* 钩住特定方块摆荡前进 * 钩住其他玩家,将他们拖向自己,同时自己也会稍微被反作用力拉向他们")
- 04:04, 28 May 2023 Darkh talk contribs created page Translations:Hook/1/zh-cn (Created page with "'''''钩索'''''可以用于在地图中位移。在绝大部分map中它都可用且不可或缺。钩索有以下功能:")
- 03:58, 28 May 2023 Darkh talk contribs created page Hook/zh-cn (Created page with "钩索") Tags: mobile web edit mobile edit
- 03:57, 28 May 2023 Darkh talk contribs created page Translations:Hook/Page display title/zh-cn (Created page with "钩索")
- 06:24, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/7/zh-cn (Created page with "* 注意:既然阻滞器可以被轻易穿过,尤其是玩家可以在穿过阻滞器的同时保持速度跨越多个单位的距离,阻滞器的碰撞箱显得没什么意义。 ** 单向阻滞器(假定朝上方)会阻滞向下的运动,并且在阻滞器中心上方有<code>34</code>单位的判定范围,而在左右和下方只有<code>16</code>单位的判定范围。 *** 双向阻滞器(假定朝上下方)会阻滞上下方向的运动,并且...")
- 06:10, 27 May 2023 Darkh talk contribs created page Stoppers/zh-cn (Created page with "这个特性带来了下面这些影响:")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/6/zh-cn (Created page with "=== 碰撞箱 ===")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/5/zh-cn (Created page with "* 如果你运动前一tick就处在阻滞器中会被滞留。 * 使用Ninja可以轻易地越过阻滞器。")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/4/zh-cn (Created page with "这个特性带来了下面这些影响:")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/3/zh-cn (Created page with "阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个ticks之间,你将会直接穿过去而不会滞留在阻滞器中。")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/2/zh-cn (Created page with "== 关于碰撞和碰撞箱 ==")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/1/zh-cn (Created page with "阻滞器({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}})是DDRace特有的tile,它在阻止玩家通过的同时允许其他实体通过。阻滞器有三种类型:分别从单向、双向或者四向阻滞玩家的移动。")
- 06:06, 27 May 2023 Darkh talk contribs created page Translations:Stoppers/Page display title/zh-cn (Created page with "阻滞器")
- 05:25, 27 May 2023 User account Darkh talk contribs was created