Hammer/es: Difference between revisions
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El rango del martillo te permite golpear por poco a otros tees atreves de un espacio de 1 bloque. | |||
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Cuando golpeas a otro tee, este se descongelará de inmediato. | |||
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Revision as of 04:08, 26 February 2023
El Martillo es un arma a melé, semi automática. es fundamental para la mayoría de las técnicas en ddnet y junto a la pistola Pistol la única arma equipada por predeterminado. El martillo Descongela a otros tees, les da un impulso hacia arriba y los empuja un poco lejos de ti. El retraso de disparo es de 120ms o 32oms golpeando a un tee.
Martilleo atreves de la pared
Como la única arma a melé el martillo tiene un rango relativamente corto.
Cualquier tee golpeado por su gran caja de colisión resultara:
- Descongelado.
- Empujado lejos del tee golpeando.
El rango del martillo te permite golpear por poco a otros tees atreves de un espacio de 1 bloque.
Left | Not moving | Right | |
---|---|---|---|
Without jump | |||
With jump |
Result | Left | Not moving | Right | Jump height |
---|---|---|---|---|
Without jumping | 2.34 | 1.69 | 4.38 | 2.00 |
Jumping | 2.72 | 1.88 | 5.09 | 5.69 |
Descongelando
Cuando golpeas a otro tee, este se descongelará de inmediato.
descongelamiento de 1 tick
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
- Jump
- Move (only very little)
- Fire any weapon
- Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.
Movement Using Hammer
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
Hammer run
Combines running speed with the horizontal speed from the hammer.
- The tee in the back initiates it by walking against the tee in the front
- The one in the front can then also begin walking in the same direction
- Now the tee in the back can hammer the one in front to give it speed
Hammer jump
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
Advanced behaviour
- Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
- Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum