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{{DISPLAYTITLE:实体和区域}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
DDNet地图由'''实体和区域'''组成。下表展示了在DDNet地图当中存在哪些实体或区域层。要想知道某一特定实体或区域的作用说明,你可以单击右边的详细说明链接,并把鼠标光标悬停在那个你想知道具体作用的实体或区域贴图上。
DDNet maps consist of '''''tiles'''''. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.
</div>
 
{| class="wikitable"
{| class="wikitable"
|+
|+
!图层
!<span lang="en" dir="ltr" class="mw-content-ltr">Layer</span>
!贴图预览
!<span lang="en" dir="ltr" class="mw-content-ltr">Preview</span>
!说明
!<span lang="en" dir="ltr" class="mw-content-ltr">Description</span>
!详细说明
!<span lang="en" dir="ltr" class="mw-content-ltr">Explain link</span>
|-
|-
|实体层
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities overlay</span>
|[[File:DDNet entities overlay.png|frameless]]
|[[File:DDNet entities overlay.png|frameless]]
|开启实体层会允许玩家去除地图中的装饰元素,并看到地图的实际运作原理。为“显示实体层”功能绑定按键可以允许玩家在地图装饰贴图与地图实体层之间切换。
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</span>
|https://ddnet.org/explain/
|https://ddnet.org/explain/
|-
|-
|游戏层
|<span lang="en" dir="ltr" class="mw-content-ltr">Game layer</span>
|[[File:DDNet editor entities.png|frameless]]
|[[File:DDNet editor entities.png|frameless]]
|最主要的地图实体与区域图层,包含了大部分的实体与区域。
|<span lang="en" dir="ltr" class="mw-content-ltr">Primary tile layer of maps. Includes most of the relevant tiles.</span>
|https://ddnet.org/explain/game/
|https://ddnet.org/explain/game/
|-
|-
|覆盖层
|<span lang="en" dir="ltr" class="mw-content-ltr">Front layer</span>
|[[File:DDNet editor front.png|frameless]]
|[[File:DDNet editor front.png|frameless]]
|次要的地图实体与区域图层,移除了可碰撞墙体,并添加了只能覆盖在其他实体或区域之上的内容。
|<span lang="en" dir="ltr" class="mw-content-ltr">Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles.</span>
|https://ddnet.org/explain/front/
|https://ddnet.org/explain/front/
|-
|-
|传送层
|<span lang="en" dir="ltr" class="mw-content-ltr">Tele layer</span>
|[[File:DDNet editor tele.png|frameless]]
|[[File:DDNet editor tele.png|frameless]]
|设置地图传送区域的图层,包含了所有与传送有关的区域。
|<span lang="en" dir="ltr" class="mw-content-ltr">Teleporter tile layer of maps. Includes all relevant tiles for teleporters.</span>
|https://ddnet.org/explain/tele/
|https://ddnet.org/explain/tele/
|-
|-
|变速层
|<span lang="en" dir="ltr" class="mw-content-ltr">Speedup layer</span>
|[[File:DDNet editor speedup.png|frameless]]
|[[File:DDNet editor speedup.png|frameless]]
|包含了变速带实体。当地图作者需要一些特殊效果时会用得到。
|<span lang="en" dir="ltr" class="mw-content-ltr">Contains the speedup tile. Necessary due to its unique properties.</span>
|https://ddnet.org/explain/speedup/
|https://ddnet.org/explain/speedup/
|-
|-
|开关层
|<span lang="en" dir="ltr" class="mw-content-ltr">Switch layer</span>
|[[File:DDNet editor switch.png|frameless]]
|[[File:DDNet editor switch.png|frameless]]
|设置地图开关区域的图层,包含了激活按钮与失效按钮,以及所有能被开关控制的实体或区域。
|<span lang="en" dir="ltr" class="mw-content-ltr">Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off.</span>
|https://ddnet.org/explain/switch/
|https://ddnet.org/explain/switch/
|-
|-
|调整层
|<span lang="en" dir="ltr" class="mw-content-ltr">Tune layer</span>
|[[File:DDNet editor tune.png|frameless]]
|[[File:DDNet editor tune.png|frameless]]
|包含了调整区域,可以更改地图的物理规则和机制。
|<span lang="en" dir="ltr" class="mw-content-ltr">Contains the tune zone tile. Changes physic properties.</span>
|https://ddnet.org/explain/tune/
|https://ddnet.org/explain/tune/
|}
|}
[[Category:Mapping]]
 
[[Category:Mapping{{#translation:}}]]

Revision as of 20:33, 11 February 2023

DDNet maps consist of tiles. Which physics layer exists are shown in the table below. To get descriptions of specific tiles in the layer, click the explain link on the right and hover the tile.

Layer Preview Description Explain link
Entities overlay Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities. https://ddnet.org/explain/
Game layer Primary tile layer of maps. Includes most of the relevant tiles. https://ddnet.org/explain/game/
Front layer Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles. https://ddnet.org/explain/front/
Tele layer Teleporter tile layer of maps. Includes all relevant tiles for teleporters. https://ddnet.org/explain/tele/
Speedup layer Contains the speedup tile. Necessary due to its unique properties. https://ddnet.org/explain/speedup/
Switch layer Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off. https://ddnet.org/explain/switch/
Tune layer Contains the tune zone tile. Changes physic properties. https://ddnet.org/explain/tune/