Hammer/es: Difference between revisions

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{{DISPLAYTITLE:Martillo}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon
{{Infobox weapon
| name = Martillo
| name = Hammer
| gameskin = Hammer.png
| gameskin = Hammer.png
| delay = 120ms (320ms al golpear a un tee)
| delay = 120ms (320ms when hitting a tee)
| crosshair = {{Game.png|Hammer crosshair}}
| crosshair = {{Game.png|Hammer crosshair}}
| enable = {{Tile|game|19}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
}}
El '''''Martillo''''' (también dicho 'hammer') es un arma semi-automática de cuerpo a cuerpo. Es fundamental para la mayoría de las técnicas en DDNet y junto con la [[pistol/es|Pistola]] son las únicas armas equipadas por defecto. El martillo [[Freeze|descongela]] a otros tees, les da un impulso hacia arriba y les empuja un poco lejos de ti. Su cadencia de disparo es 120ms normal y 320ms cuando golpeas a un tee.
</div>


''Algunas palabras no se traducen debido a la [[Common Terminology|terminología o tecnicismos]] en DDNet''
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall hammer ==
== Wall hammer ==
</div>


Como única arma cuerpo a cuerpo, el martillo tiene un rango relativamente corto.
<div lang="en" dir="ltr" class="mw-content-ltr">
As the only melee weapon, the hammer has a relatively short range.
</div>


Cualquier tee golpeado por su generosa hitbox:
<div lang="en" dir="ltr" class="mw-content-ltr">
Any tees hit by its generous hitbox will:
</div>


* Será descongelado.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Será empujado lejos del tee que le golpea.
* Get unfrozen.
* Get pushed away from the hammering tee.
</div>


El rango del martillo te permite golpear tees que están detrás de una pared de 1 bloque.
<div lang="en" dir="ltr" class="mw-content-ltr">
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Wall hammer
|+Wall hammer
!
!
!Izquierda
!Left
!Sin moverse
!Not moving
!Derecha
!Right
|-
|-
|Sin saltar
|Without jump
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|Saltando
|With jump
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
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|}
|}
{| class="wikitable"
{| class="wikitable"
!Resultado
!Result
!Izquierda
!Left
!Sin moverse
!Not moving
!Derecha
!Right
!Altura del impulso
!Jump height
|-
|-
|Sin saltar
|Without jumping
|2#11
|2#11
|1#22
|1#22
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|2#00
|2#00
|-
|-
|Saltando
|Jumping
|2#23
|2#23
|1#28
|1#28
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|5#22
|5#22
|}
|}
</div>


== Descongelando ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Unfreezing ==
</div>


Cuando golpeas a otro tee, se descongelará inmediatamente.
<div lang="en" dir="ltr" class="mw-content-ltr">
When you hit another tee, it will immediately unfreeze them.
</div>


=== Descongelación de 1 Tick ===


Si el tee al que estás golpeando está dentro de una entidad de freeze, estarán inmediatamente congelados otra vez. Sin embargo, al igual que con el rifle láser, el tee estará descongelado por un muy corto momento, en el que se puede:
<div lang="en" dir="ltr" class="mw-content-ltr">
=== 1 Tick Unfreeze ===
</div>


* Saltar
<div lang="en" dir="ltr" class="mw-content-ltr">
* Moverse (solo un poco)
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
* Disparar cualquier arma
</div>
* Usar el gancho (dado que el gancho tiene cierto tiempo de viaje, solo es posible alcanzar una corta distancia y afectar a otros tees, cerca de 4 bloques; el tee enganchado solo se moverá una muy corta distancia)


Con cualquier arma, el tee brevemente descongelado puede mantener el botón de disparo para instantáneamente disparar al ser descongelado por el martillo. Al usar esto, puedes crear una reacción en cadena usando la descongelación de 1 tick.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Jump
* Move (only very little)
* Fire any weapon
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
</div>


== Usar el martillo para moverse ==
<div lang="en" dir="ltr" class="mw-content-ltr">
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
</div>


Además de ser descongelado, el tee golpeado obtendrá una buena cantidad de velocidad. Si bien hay un montón de trucos solo con el martillo, combinarlo con otras utilidades permite muchos más trucos.


<div lang="en" dir="ltr" class="mw-content-ltr">
== Movement Using Hammer ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer run ===
=== Hammer run ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]
</div>


[[File:Hammerrun.mp4|thumb|none|300px|Un video que muestra cómo funciona el hammer run.|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
Combines running speed with the horizontal speed from the hammer.
</div>


Combina la velocidad que da el martillo con la velocidad al avanzar.
<div lang="en" dir="ltr" class="mw-content-ltr">
* The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
</div>


* El tee de atrás empieza a avanzar contra el tee de adelante
* El de adelante puede empezar a avanzar en la misma dirección
* Ahora el tee de atrás puede golpear al de adelante para brindarle velocidad


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer jump ===
=== Hammer jump ===
</div>


El Hammerjump es una combinación de saltar junto con la velocidad vertical que brinda el hammer. Es escencial que el golpe del martillo suceda justo después del salto.
<div lang="en" dir="ltr" class="mw-content-ltr">
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
</div>


[[File:Hammerjump.mp4|thumb|none|300px|Un video mostrando cómo funciona el hammer jump.|gif]]
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
</div>


== Comportamiento avanzado ==


* Aunque el hammer es un arma semi-automática, puedes mantener el botón de disparo para golpear directamente al descongelarte
<div lang="en" dir="ltr" class="mw-content-ltr">
* El martillo nunca te dará un impulso hacia abajo, incluso cuando el tee que golpea está por encima del otro tee.
== Advanced behaviour ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
</div>


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Hammer]]
[[Category:Hammer{{#translation:}}]]

Revision as of 20:14, 11 February 2023

The Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer unfreezes other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


Wall hammer

As the only melee weapon, the hammer has a relatively short range.

Any tees hit by its generous hitbox will:

  • Get unfrozen.
  • Get pushed away from the hammering tee.

The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.


Unfreezing

When you hit another tee, it will immediately unfreeze them.


1 Tick Unfreeze

If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:

  • Jump
  • Move (only very little)
  • Fire any weapon
  • Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum