Skin Creation/zh: Difference between revisions

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确保每个部位和其阴影的形状一致,而阴影要稍微大一圈。
确保每个部位和其阴影的形状一致,而阴影要稍微大一圈。
==Body Parts Rendering order==
{{todo|verify this is correct}}
# Hand outline
# Hand
# Back feet outline
# Body outline
# Front feet outline
# Back feet
# Body
# Eyes
# Front Feet


[[Category:Tutorial{{#translation:}}]]
[[Category:Tutorial{{#translation:}}]]

Revision as of 09:31, 2 October 2023

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皮肤文件图像采用长宽比为2:1的32位RGBA格式,长和宽的像素个数都必须为 4 的倍数。


在开始制作皮肤前请选择合适的软件,为了导出更加清晰的图像且易于编辑,最好能够支持矢量编辑。常用的软件如下:


现在开始皮肤制作,最容易上手的方式是临摹已有的皮肤或采用模板。在GitHub 库中有许多流行皮肤的svg格式重置版,打开默认的 skin.svg 如图所示:

default.svg

可以看见每个身体部位都有一个对应的黑色阴影。

阴影代表了Tee的对应部位的轮廓。

确保每个部位和其阴影的形状一致,而阴影要稍微大一圈。

Body Parts Rendering order

待办: verify this is correct
  1. Hand outline
  2. Hand
  3. Back feet outline
  4. Body outline
  5. Front feet outline
  6. Back feet
  7. Body
  8. Eyes
  9. Front Feet