Skin Creation/en: Difference between revisions
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Make sure these share the same shape as each body part, but with a larger stroke size. | Make sure these share the same shape as each body part, but with a larger stroke size. | ||
==Body Parts Rendering order== | |||
{{todo|verify this is correct}} | |||
# Hand outline | |||
# Hand | |||
# Back feet outline | |||
# Body outline | |||
# Front feet outline | |||
# Back feet | |||
# Body | |||
# Eyes | |||
# Front Feet | |||
[[Category:Tutorial{{#translation:}}]] | [[Category:Tutorial{{#translation:}}]] |
Revision as of 09:31, 2 October 2023
Skin files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels.
To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:
- Inkscape (free, open-source, and the choice of this tutorial)
- Adobe Illustrator
- Affinity Designer
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:
As we can see, each body part has a corresponding black shadow version.
The black shadow of each body part is the outline used in the tee as a whole.
Make sure these share the same shape as each body part, but with a larger stroke size.
Body Parts Rendering order
- Hand outline
- Hand
- Back feet outline
- Body outline
- Front feet outline
- Back feet
- Body
- Eyes
- Front Feet