World/zh: Difference between revisions

From DDraceNetwork
(Created page with "如果方块置于地图边缘,它们会自动朝地图外无限延伸。例如:放置在<code>X: 0, Y: 4</code>的方块会向左无限延伸。")
(Created page with "== 死域 ==")
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<span id="Killbox"></span>
== Killbox ==
== 死域 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 14:33, 28 July 2023

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毛球(Tee)世界乃二維矩形舞台,佈滿方塊網格。玩家互動於其上,尚有碰撞、子彈與開關。


邊界方塊

如果方塊置於地圖邊緣,它們會自動朝地圖外無限延伸。例如:放置在X: 0, Y: 4的方塊會向左無限延伸。


死域

The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of kill tiles, but are unique in the sense that they share the standard DDRace tile hitbox rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to Grenade jump using the killbox as a "wall".

Border tiles take precedence but will not overwrite killbox tiles.

Although it may seem possible to skip past the killbox with a tele laser, any tees past the killbox border will automatically be killed, even if they are positioned past the visual killbox.