Skin Creation/zh: Difference between revisions
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现在开始皮肤制作,最容易上手的方式是临摹已有的皮肤或采用模板。在[https://github.com/ddnet/ddnet-data-svg/tree/main/skins GitHub 库]中有许多流行皮肤的svg格式重置版,打开默认的 skin.svg 如图所示: | |||
[[File:Default skin svg.png|thumb|default.svg]] | [[File:Default skin svg.png|thumb|default.svg]] |
Revision as of 05:17, 13 July 2023
皮肤文件图像采用长宽比为2:1的32位RGBA格式,长和宽的像素个数都必须为 4 的倍数。
在开始制作皮肤前请选择合适的软件,为了导出更加清晰的图像且易于编辑,最好能够支持矢量编辑。常用的软件如下:
- Inkscape (免费的开源软件,下面的教程也以此软件为例)
- Adobe Illustrator
- Affinity Designer
现在开始皮肤制作,最容易上手的方式是临摹已有的皮肤或采用模板。在GitHub 库中有许多流行皮肤的svg格式重置版,打开默认的 skin.svg 如图所示:
As we can see, each body part has a corresponding black shadow version.
The black shadow of each body part is the outline used in the tee as a whole.
Make sure these share the same shape as each body part, but with a larger stroke size.