ZCatch: Difference between revisions
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* '''zCatch''' with laser | * '''zCatch''' with laser | ||
* '''zCatch Grenade''' with [[grenade]]. Different to [[Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed. | * '''zCatch Grenade''' with [[grenade]]. Different to [[Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed. | ||
The rules are based on a German ball game played in schools during physical education called "Zombieball"<ref>https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."</ref>. | The rules are based on a German ball game played in schools during physical education called "Zombieball"<ref name=":0">https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."</ref>. | ||
== Frequently used terms == | == Frequently used terms == | ||
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* '''rls''': release. The player ask you to release him. | * '''rls''': release. The player ask you to release him. | ||
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players. | * '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players. | ||
== Timeline == | |||
* 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball<ref name=":0" /> | |||
* 2011-06-05: zCatch based on 0.6 gets released by TY <3<ref>zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref> | |||
== External links == | == External links == | ||
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6) | * [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6) | ||
== References == | == References == |
Revision as of 18:26, 21 August 2022
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In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. When the catcher gets caught them self, all their caught tees get released again and respawn. The game stop when one player caught all others players.
You can release caught players by pressing your kill key, bound to k
by default. It will release the last player caught, and will send you a message.
There are two kinds of zCatch:
- zCatch with laser
- zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.
The rules are based on a German ball game played in schools during physical education called "Zombieball"[1].
Frequently used terms
- rls: release. The player ask you to release him.
- rls? or rls game?: The catcher asks if he has to release the caught players.
Timeline
- 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
- 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]
External links
- DDNet zCatch repository (Teeworlds 0.6)
References
- ↑ 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
- ↑ zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958