Stoppers/tr: Difference between revisions

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Created page with "Durdurucular ({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}}) DDRace özel bir karolar tile olan ve teelerin ancak projektilerin geçmesini engelleyen öğelerdir. Üç tür stopper bulunur: tek yönde hareketi durduran, iki yönde hareketi durduran ve dört yönde hareketi durduran."
 
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Created page with "== Çarpışma ve Hitboxlar =="
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== Collisions and Hitboxes ==
== Çarpışma ve Hitboxlar ==
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Revision as of 00:11, 9 June 2023

Durdurucular (//) DDRace özel bir karolar tile olan ve teelerin ancak projektilerin geçmesini engelleyen öğelerdir. Üç tür stopper bulunur: tek yönde hareketi durduran, iki yönde hareketi durduran ve dört yönde hareketi durduran.


Çarpışma ve Hitboxlar

Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two ticks, your position will not be stopped 'between' your two tick locations.

This leads to a couple effects:

  • Your first tick inside a stopper will be the position you're stopped at.
  • Stoppers can be easily skipped with Ninja.


Hitboxes

  • Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
    • 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance 34 units upwards from the center but 16 units leftwards, rightwards, and downwards from the center.
    • 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance 34 units upwards and downwards from the center but 16 units left and right from the center.
    • 4-way stoppers will prevent inwards motion starting a distance 34 units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.