FNG: Difference between revisions

From DDraceNetwork
unfreeze -> melt
Added rough timeline
Line 14: Line 14:


The current implementation is called fng2, developed by Juppey. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd<ref>https://github.com/fstd/teeworlds</ref><ref>https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>, maintained from 2011-2015. The solo variant was called soloFNG.
The current implementation is called fng2, developed by Juppey. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd<ref>https://github.com/fstd/teeworlds</ref><ref>https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>, maintained from 2011-2015. The solo variant was called soloFNG.
=== Timeline ===
* 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=3725</ref>
* 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6<ref>https://www.teeworlds.com/forum/viewtopic.php?id=7868</ref>
* 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)<ref>https://www.teeworlds.com/forum/viewtopic.php?id=9428</ref>
* 2013-06-04: soloFNG by TsFreddy<ref>https://www.teeworlds.com/forum/viewtopic.php?id=10377</ref>
* 2016-11: FNG2 by Juppey<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/5d6b21d04d986a1c240e2512dd52eca2a99535d6</ref>
* 2020-01: FNG2 port to Teeworlds 0.7<ref>https://github.com/Jupeyy/teeworlds-fng2-mod/commit/fe60e550ce405f6ead7276fcf5be06b6c86afc91</ref>


== Common Terminology ==
== Common Terminology ==

Revision as of 18:36, 16 August 2022

EnglishEspañolPortuguês (Brasil)УкраїнськаРусский简体中文DeutschItalianoFrançaisCatalàTürkçe한국어

FNG (short for freeze and go) is a Teeworlds modification played in teams with Laser and Hammer. With the Laser you can freeze opponents and with the hammer you can melt team mates. The freeze usually lasts for 10 seconds. During that time you can gain points by throwing the frozen tee into spikes. Depending on the kind of spikes you gain or loose points. You gain points with normal or your own team spikes and loose points when throwing into opponents spikes.

The normal Teeworlds physics apply mostly, but the hammer is slightly stronger than the default hammer making throws easier.

History

The current implementation is called fng2, developed by Juppey. There are several predecessors to this implementation. One being openFNG for Teeworlds 0.6 by fstd[1][2], maintained from 2011-2015. The solo variant was called soloFNG.

Timeline

  • 2009-03-26: FNG gets announced by Magic Merlin, written by Tom (based on Teeworlds 0.5)[3]
  • 2011-05-16: fstd publishes openFNG a FNG implementation based on Teeworlds 0.6[4]
  • 2012-04-23: Fifi releases boomFNG (FNG with grenade launchers)[5]
  • 2013-06-04: soloFNG by TsFreddy[6]
  • 2016-11: FNG2 by Juppey[7]
  • 2020-01: FNG2 port to Teeworlds 0.7[8]

Common Terminology

Common Terminology#Common FNG Acronyms and Terms

References