ZCatch: Difference between revisions

From DDraceNetwork
Added some information, ZCatch -> zCatch
→‎External links: Repository with 0.6 and 0.7 repository
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* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post]
* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post]
* [https://github.com/jxsl13/zcatch Github of actively maintained version]
* [https://github.com/jxsl13/zcatch Github of actively maintained version] (Teeworlds 0.7)
*[https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
* [https://zcat.ch/ Website]
* [https://zcat.ch/ Website]

Revision as of 19:19, 27 March 2022


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In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. When the catcher gets caught themself, all their caught tees get released again and respawn. The game stop when one player caught all others players.

You can release caught players by pressing your kill key, binded to k by defult. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch, with laser
  • zCatch Grenade, with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

Frequently used terms

  • rls: release. The player ask you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

External links