Skin Creation/es: Difference between revisions
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'''''Skin''''' tienen un formato RGBA de 32 bits y una proporción de 2:1. Cada lado de la imagen debe ser divisible por 4 píxeles. | |||
'''''Skin''''' | |||
Revision as of 20:14, 3 March 2023
Skin tienen un formato RGBA de 32 bits y una proporción de 2:1. Cada lado de la imagen debe ser divisible por 4 píxeles.
To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:
- Inkscape (free, open-source, and the choice of this tutorial)
- Adobe Illustrator
- Affinity Designer
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:
As we can see, each body part has a corresponding black shadow version.
The black shadow of each body part is the outline used in the tee as a whole.
Make sure these share the same shape as each body part, but with a larger stroke size.