Hammer/ko: Difference between revisions

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{{Infobox weapon{{#translation:}}
{{Infobox weapon{{#translation:}}
| name = <span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
| name = 망치
| gameskin = Hammer.png
| gameskin = Hammer.png
| delay = <span lang="en" dir="ltr" class="mw-content-ltr">120ms (320ms when hitting a tee)</span>
| delay = <span lang="en" dir="ltr" class="mw-content-ltr">120ms (320ms when hitting a tee)</span>
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| disable = {{Tile|game|20}}/{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
}}
<div lang="en" dir="ltr" class="mw-content-ltr">
''''망치''''는 반자동 근접무기 입니다. DDNet의 기본적으로 장착 되어 있는 유일한 무기는 {{Pistol}}입니다. 망치는 다른 티를  [[Special:MyLanguage/Freeze|얼림을 해제]] 하고, 위로 올려 앞으로 밀쳐냅니다. The fire delay is either 120ms or 320ms when you hit a tee.
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Wall_hammer"></span>
== Wall hammer ==
== 벽 망치 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
유일한 근접무기인 망치는 사거리가 짧습니다.
As the only melee weapon, the hammer has a relatively short range.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
히트박스에 맞은 티는:
Any tees hit by its generous hitbox will:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 얼림 해제
* Get unfrozen.
* 망치로 친 티로부터 밀려납니다.
* Get pushed away from the hammering tee.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
망치의 범위는 하나의 타일 뒤에 있는 티를 간신히 칠 수 있습니다.
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Wall hammer
|+벽 망치
!
!
!Left
!왼쪽
!Not moving
!움직이지 않음
!Right
!오른쪽
|-
|-
|Without jump
|점프 안함
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|With jump
|점프 함
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
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|}
|}
{| class="wikitable"
{| class="wikitable"
!Result
!결과
!Left
!왼쪽
!Not moving
!움직이지 않음
!Right
!오른쪽
!Jump height
!점프 높이
|-
|-
|Without jumping
|점프 안함
|2.34
|2.34
|1.69
|1.69
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|2.00
|2.00
|-
|-
|Jumping
|점프 함
|2.72
|2.72
|1.88
|1.88
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|5.69
|5.69
|}
|}
</div>




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</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
당신이 다른 티를 치면 그 티는 얼리기가 해제 됩니다.
When you hit another tee, it will immediately unfreeze them.
</div>




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</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
망치로 맞는 티가 얼음 타일 안에 있다면 즉시 다시 얼려집니다. 망치에 맞는 티가 현재 얼음 타일에 있으면 즉시 다시 얼음 상태가 됩니다. 그러나 레이저 라이플에 맞았을 때와 마찬가지로 티는 다음과 같이 잠시 동안 고정되지 않습니다:
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 점프
* Jump
* 움직임 ( 아주 조금 )
* Move (only very little)
* 아무 무기 발사
* Fire any weapon
* 갈고리 (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)  
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 10:34, 2 March 2023

'망치'는 반자동 근접무기 입니다. DDNet의 기본적으로 장착 되어 있는 유일한 무기는 Pistol입니다. 망치는 다른 티를 얼림을 해제 하고, 위로 올려 앞으로 밀쳐냅니다. The fire delay is either 120ms or 320ms when you hit a tee.


벽 망치

유일한 근접무기인 망치는 사거리가 짧습니다.

히트박스에 맞은 티는:

  • 얼림 해제
  • 망치로 친 티로부터 밀려납니다.

망치의 범위는 하나의 타일 뒤에 있는 티를 간신히 칠 수 있습니다.

벽 망치
왼쪽 움직이지 않음 오른쪽
점프 안함
점프 함
결과 왼쪽 움직이지 않음 오른쪽 점프 높이
점프 안함 2.34 1.69 4.38 2.00
점프 함 2.72 1.88 5.09 5.69


Unfreezing

당신이 다른 티를 치면 그 티는 얼리기가 해제 됩니다.


1 Tick Unfreeze

망치로 맞는 티가 얼음 타일 안에 있다면 즉시 다시 얼려집니다. 망치에 맞는 티가 현재 얼음 타일에 있으면 즉시 다시 얼음 상태가 됩니다. 그러나 레이저 라이플에 맞았을 때와 마찬가지로 티는 다음과 같이 잠시 동안 고정되지 않습니다:

  • 점프
  • 움직임 ( 아주 조금 )
  • 아무 무기 발사
  • 갈고리 (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum