Tiles/zh: Difference between revisions

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Created page with "开启实体层会允许玩家去除地图中的装饰元素,并看到地图的实际运作原理。为“显示实体层”功能绑定按键可以允许玩家在地图装饰贴图与地图实体层之间切换。"
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{| class="wikitable"
{| class="wikitable"
|+
|+
!<span lang="en" dir="ltr" class="mw-content-ltr">Layer</span>
!图层
!<span lang="en" dir="ltr" class="mw-content-ltr">Preview</span>
!预览
!<span lang="en" dir="ltr" class="mw-content-ltr">Description</span>
!说明
!<span lang="en" dir="ltr" class="mw-content-ltr">Explain link</span>
!详细说明
|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities overlay</span>
|实体层
|[[File:DDNet entities overlay.png|frameless]]
|[[File:DDNet entities overlay.png|frameless]]
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</span>
|开启实体层会允许玩家去除地图中的装饰元素,并看到地图的实际运作原理。为“显示实体层”功能绑定按键可以允许玩家在地图装饰贴图与地图实体层之间切换。
|https://ddnet.org/explain/
|https://ddnet.org/explain/
|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">Game layer</span>
|游戏层
|[[File:DDNet editor entities.png|frameless]]
|[[File:DDNet editor entities.png|frameless]]
|<span lang="en" dir="ltr" class="mw-content-ltr">Primary tile layer of maps. Includes most of the relevant tiles.</span>
|最主要的地图实体与区域图层,包含了大部分的实体与区域。
|https://ddnet.org/explain/game/
|https://ddnet.org/explain/game/
|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">Front layer</span>
|覆盖层
|[[File:DDNet editor front.png|frameless]]
|[[File:DDNet editor front.png|frameless]]
|<span lang="en" dir="ltr" class="mw-content-ltr">Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles.</span>
|次要的地图实体与区域图层,移除了可碰撞墙体,并添加了只能覆盖在其他实体或区域之上的内容。
|https://ddnet.org/explain/front/
|https://ddnet.org/explain/front/
|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">Tele layer</span>
|传送层
|[[File:DDNet editor tele.png|frameless]]
|[[File:DDNet editor tele.png|frameless]]
|<span lang="en" dir="ltr" class="mw-content-ltr">Teleporter tile layer of maps. Includes all relevant tiles for teleporters.</span>
|设置地图传送区域的图层,包含了所有与传送有关的区域。
|https://ddnet.org/explain/tele/
|https://ddnet.org/explain/tele/
|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">Speedup layer</span>
|变速层
|[[File:DDNet editor speedup.png|frameless]]
|[[File:DDNet editor speedup.png|frameless]]
|<span lang="en" dir="ltr" class="mw-content-ltr">Contains the speedup tile. Necessary due to its unique properties.</span>
|包含了变速带实体。当需要一些特殊效果时会用得到。
|https://ddnet.org/explain/speedup/
|https://ddnet.org/explain/speedup/
|-
|-
|<span lang="en" dir="ltr" class="mw-content-ltr">Switch layer</span>
|开关层
|[[File:DDNet editor switch.png|frameless]]
|[[File:DDNet editor switch.png|frameless]]
|<span lang="en" dir="ltr" class="mw-content-ltr">Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off.</span>
|设置地图开关区域的图层,包含了激活按钮与失效按钮,以及所有能被开关控制的实体或区域。
|https://ddnet.org/explain/switch/
|https://ddnet.org/explain/switch/
|-
|-

Revision as of 05:51, 18 February 2023

实体和区域组成了DDNet的地图。下表展示了在DDNet地图当中存在哪些实体或区域层。要想知道某一特定实体或区域的作用说明,你可以单击右边的详细说明链接,并把鼠标光标悬停在那个你想知道具体作用的实体或区域贴图上。

图层 预览 说明 详细说明
实体层 开启实体层会允许玩家去除地图中的装饰元素,并看到地图的实际运作原理。为“显示实体层”功能绑定按键可以允许玩家在地图装饰贴图与地图实体层之间切换。 https://ddnet.org/explain/
游戏层 最主要的地图实体与区域图层,包含了大部分的实体与区域。 https://ddnet.org/explain/game/
覆盖层 次要的地图实体与区域图层,移除了可碰撞墙体,并添加了只能覆盖在其他实体或区域之上的内容。 https://ddnet.org/explain/front/
传送层 设置地图传送区域的图层,包含了所有与传送有关的区域。 https://ddnet.org/explain/tele/
变速层 包含了变速带实体。当需要一些特殊效果时会用得到。 https://ddnet.org/explain/speedup/
开关层 设置地图开关区域的图层,包含了激活按钮与失效按钮,以及所有能被开关控制的实体或区域。 https://ddnet.org/explain/switch/
Tune layer Contains the tune zone tile. Changes physic properties. https://ddnet.org/explain/tune/