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'''实体和区域'''组成了DDNet的地图。下表展示了在DDNet地图当中存在哪些实体或区域层。要想知道某一特定实体或区域的作用说明,你可以单击右边的详细说明链接,并把鼠标光标悬停在那个你想知道具体作用的实体或区域贴图上。 | |||
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Revision as of 05:49, 18 February 2023
实体和区域组成了DDNet的地图。下表展示了在DDNet地图当中存在哪些实体或区域层。要想知道某一特定实体或区域的作用说明,你可以单击右边的详细说明链接,并把鼠标光标悬停在那个你想知道具体作用的实体或区域贴图上。
Layer | Preview | Description | Explain link |
---|---|---|---|
Entities overlay | Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities. | https://ddnet.org/explain/ | |
Game layer | Primary tile layer of maps. Includes most of the relevant tiles. | https://ddnet.org/explain/game/ | |
Front layer | Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles. | https://ddnet.org/explain/front/ | |
Tele layer | Teleporter tile layer of maps. Includes all relevant tiles for teleporters. | https://ddnet.org/explain/tele/ | |
Speedup layer | Contains the speedup tile. Necessary due to its unique properties. | https://ddnet.org/explain/speedup/ | |
Switch layer | Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off. | https://ddnet.org/explain/switch/ | |
Tune layer | Contains the tune zone tile. Changes physic properties. | https://ddnet.org/explain/tune/ |