Tiles/ru: Difference between revisions
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DDNet карты состоят из '''''тайлов'''''. Существующие слои показаны в таблице ниже. Чтобы увидеть описание отдельных тайлов в слою, перейдите по нужной ссылки и наведите курсор на нужный тайл. | |||
DDNet | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Слой | ||
! | !Предосмотр | ||
! | !Описание | ||
! | !Ссылка на пояснения | ||
|- | |- | ||
| | |Наложение сущностей (энтити) | ||
|[[File:DDNet entities overlay.png|frameless]] | |[[File:DDNet entities overlay.png|frameless]] | ||
|<span lang="en" dir="ltr" class="mw-content-ltr">Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</span> | |<span lang="en" dir="ltr" class="mw-content-ltr">Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities.</span> |
Revision as of 19:09, 22 February 2023
DDNet карты состоят из тайлов. Существующие слои показаны в таблице ниже. Чтобы увидеть описание отдельных тайлов в слою, перейдите по нужной ссылки и наведите курсор на нужный тайл.
Слой | Предосмотр | Описание | Ссылка на пояснения |
---|---|---|---|
Наложение сущностей (энтити) | Entities allow you to see how the map you are playing looks internally, leaving out the map textures. Bind the ‘Show entities’ key in the controls to toggle between textures and entities. | https://ddnet.org/explain/ | |
Game layer | Primary tile layer of maps. Includes most of the relevant tiles. | https://ddnet.org/explain/game/ | |
Front layer | Secondary tile layer of maps. Excludes collision blocks and adds tiles that are only relevant when layered over other tiles. | https://ddnet.org/explain/front/ | |
Tele layer | Teleporter tile layer of maps. Includes all relevant tiles for teleporters. | https://ddnet.org/explain/tele/ | |
Speedup layer | Contains the speedup tile. Necessary due to its unique properties. | https://ddnet.org/explain/speedup/ | |
Switch layer | Switchable tile layer of maps. Contains activators and deactivors, as well as all tiles that can be turned on and off. | https://ddnet.org/explain/switch/ | |
Tune layer | Contains the tune zone tile. Changes physic properties. | https://ddnet.org/explain/tune/ |