TeeSmash/zh: Difference between revisions
Created page with "{{Infobox mod | name = TeeSmash | players = 16 | developer = Ryozuki, timakro | teeworlds = 0.6 / 0.7 | website = https://www.teeworlds.com/forum/viewtopic.php?id=11878 | repository = [https://github.com/timazuki/TeeSmash 0.6] [https://github.com/edg-l/teeworlds/tree/teesmash 0.7] }}" |
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你只有锤子。 | |||
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Revision as of 06:01, 30 July 2023
你只有锤子。
The goal of this game mode is to hammer others on the spikes or out of the map. When you hammer a tee, the knockback strength against that tee increases (the strength is indicated with the skin color).[1]
The hearts decrease your knockback and the shields protect you against adding knock back from 1 hit. The ninja gives you a super hammer for 5 hits (see your hearts bar), hits can be configured through autoexec.cfg
Configuration
# start with 300 hammer strength, increase by 60 for each hit
sv_hammer_start_strength 300
sv_hammer_hit_strength 60
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# when you hook or hammer a player you score for his death for 10 seconds
sv_score_time_hammer 10
sv_score_time_hook 10
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# super hammer respawns every 40 seconds, increases your hammer strength by 800 and lasts for 5 hits
sv_hammer_super 1
sv_hammer_super_spawn_time 90
sv_hammer_super_strength 500
sv_hammer_super_number 5
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# enable killing spree messages and send them every 3 kills
sv_killing_spree 1
sv_killing_spree_msg_kills 3
Changelog
- Version 3.0:
- Updated to teeworlds 0.7.4
- Version 2.3:
- Updated to teeworlds 0.6.5
- Version 2.2:
- Added killspree messages
- Balanced ninja super hammer
- Version 2.1:
- Added Super Hammer (pickup the ninja to get it) and a cfg for it.
- Added sv_hammer_super_spawn_time
- Added 4 new maps
- Changed skin color scale.
- Added autoexec.cfg and commands to personalize more the mod.
- Fixed a error executing the server on windows.
- Hook also count as kill, but hammer has more priority.
- Added message when trying to kill yourself.
- Allow utf8 in player names.