Hammer/zh: Difference between revisions

From DDraceNetwork
By (talk | contribs)
m rewrite lead section
FuzzyBot (talk | contribs)
Updating to match new version of source page
Line 1: Line 1:
{{DISPLAYTITLE:锤子}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon/zh
{{Infobox weapon
| name = 锤子
| name = Hammer
| gameskin = Hammer.png
| gameskin = Hammer.png
| delay = 120毫秒或320毫秒
| delay = 120ms (320ms when hitting a tee)
| crosshair = {{Game.png|Hammer crosshair}}
| crosshair = {{Game.png|Hammer crosshair}}
| enable = {{Tile|game|19}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
}}
'''锤子'''(英语:Hammer)是一个近战半自动武器。其为绝大多数[[DDRace]]技巧中最基础的部分,与{{Pistol|手枪|zh}}同为玩家所拥有的初始武器。锤子可以用来为其他玩家[[Freeze/zh|解除冻结状态]],也可以用来给其他玩家一个向上的力,或者是单纯击打其他玩家让他离你远一点。每两次挥锤之间的最短间隔为120毫秒,若一次挥锤击中了一名玩家,则距离下次挥锤的最短间隔延长至320毫秒。
</div>


== 隔墙锤 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
由于锤子是近战武器,因此它拥有的攻击范围非常小。
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.
</div>


当一名玩家的碰撞箱被其他玩家的锤子击中时:
* 被击中的玩家将解除冻结状态;
* 会远离击打者。


由于锤子的攻击距离很短,锤子仅能勉强击中间隔一格宽墙的玩家。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Wall hammer ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
As the only melee weapon, the hammer has a relatively short range.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Any tees hit by its generous hitbox will:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Get unfrozen.
* Get pushed away from the hammering tee.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+隔墙锤
|+Wall hammer
!
!
!被锤者左移
!Left
!被锤者不动
!Not moving
!被锤者右移
!Right
|-
|-
|被锤者不跳跃
|Without jump
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|被锤者跳跃
|With jump
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
Line 37: Line 56:
|}
|}
{| class="wikitable"
{| class="wikitable"
!动作
!Result
!被动者左移
!Left
!被锤者不动
!Not moving
!被锤者右移
!Right
!跳跃高度
!Jump height
|-
|-
|被锤者不跳跃
|Without jumping
|水平移动2.36格
|2#11
|水平移动1.73格
|1#22
|水平移动4.40格
|4#12
|垂直移动2.00
|2#00
|-
|-
|被锤者跳跃
|Jumping
|水平移动2.76格
|2#23
|水平移动1.93格
|1#28
|水平移动5.10格
|5#03
|垂直移动5.73格
|5#22
|}
|}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Unfreezing ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
When you hit another tee, it will immediately unfreeze them.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== 1 Tick Unfreeze ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Jump
* Move (only very little)
* Fire any weapon
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Movement Using Hammer ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer run ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Combines running speed with the horizontal speed from the hammer.
</div>


== 解除冻结 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
当你用锤子击打其他玩家时,它会立即解除冻结状态。
* The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
</div>


=== 瞬时解除冻结 ===
如果你用锤子击打正处于冻结区域的玩家,它立即会被再次冻结。然而就像被激光枪击中一样,它会在极短的一段时间内解除冻结,此时它可以:
* 跳跃;
* 移动(只能移动非常短的距离);
* 使用任何武器;
* 使用钩爪(由于钩爪发射有一小段的发射时间,因此钩爪仅能钩到很近的位置,大约有4格宽。因此被这种钩爪钩中的玩家仅会移动非常小的一段距离)。


处于冻结状态的玩家可以按住开火键,这样被诸如被其他玩家用锤子击打时,可以在那段瞬时解除冻结时间内立即开火。
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer jump ===
</div>


利用瞬时解除冻结,你可以创造一系列的连锁反应。
<div lang="en" dir="ltr" class="mw-content-ltr">
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
</div>


== 在移动中使用锤子 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
除了解除冻结状态之外,使用锤子击打其他Tee还可使其获得大量的速度,这点被运用在许多技巧之中。
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
</div>


=== 锤跑 ===
[[File:Hammerrun.mp4|thumb|none|300px|锤跑的技巧展示|gif]]
将平移水平移动速度和被锤子击打时获得的水平速度相结合可以获得大量的水平移动速度:
* 首先1号玩家位于2号玩家的身后,并开始向前移动;(此时的状态为1号玩家顶着没有移动的2号玩家前进,1号玩家应寸步难行)
* 2号玩家也以同样的方向开始移动;(此时两名玩家应相对静止)
* 1号玩家此时可以使用锤子击打2号玩家,使其获得大量的水平移动速度。


=== 锤跳 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
将跳跃垂直移动速度和被锤子击打时获得的垂直速度相结合可以获得大量的垂直速度。
== Advanced behaviour ==
请注意,类似于锤跑,锤子应在目标tee跳跃后击打。(注:因为只有跳起来的那瞬间,tee才会获得最大的平地跳跃垂直速度)
</div>
[[File:Hammerjump.mp4|thumb|none|300px|锤跳的技巧展示|gif]]


== 进阶特性 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* 虽然锤子是半自动武器,但也允许玩家在冻结区域内按住开火键,并在玩家解除冻结状态时立即挥锤;
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* 与常识不同,DDNet的锤子不会使tee获得向下的速度。因此即便一个tee使用锤子击打了另一个tee的顶部,被击打的tee也只会获得水平和垂直向上的速度。
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
</div>


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Hammer]]
[[Category:Hammer{{#translation:}}]]

Revision as of 20:01, 11 February 2023

The Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer unfreezes other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


Wall hammer

As the only melee weapon, the hammer has a relatively short range.

Any tees hit by its generous hitbox will:

  • Get unfrozen.
  • Get pushed away from the hammering tee.

The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.


Unfreezing

When you hit another tee, it will immediately unfreeze them.


1 Tick Unfreeze

If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:

  • Jump
  • Move (only very little)
  • Fire any weapon
  • Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum