Stoppers/zh: Difference between revisions

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== 关于碰撞和碰撞箱 ==
== 关于碰撞和碰撞箱 ==


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阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个[[Special:MyLanguage/Ticks|游戏刻]]之间,你将会直接穿过去而不会滞留在阻滞器中。
Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two [[Special:MyLanguage/Ticks|ticks]], your position will not be stopped 'between' your two [[Special:MyLanguage/Ticks|tick]] locations.
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<div lang="en" dir="ltr" class="mw-content-ltr">
这个特性带来了下面这些影响:
This leads to a couple effects:
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* 如果你运动前一[[Special:MyLanguage/Ticks|游戏刻]]就处在阻滞器中会被滞留。
* Your first [[Special:MyLanguage/Ticks|tick]] inside a stopper will be the position you're stopped at.
* 使用[[Special:MyLanguage/Ninja|武士刀]]可以轻易地越过阻滞器。
* Stoppers can be easily skipped with [[Special:MyLanguage/Ninja|Ninja]].
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<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Hitboxes"></span>
=== Hitboxes ===
=== 碰撞箱 ===
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Revision as of 14:58, 28 July 2023

阻滞器(//)是DDRace特有的方块,它在阻止玩家通过的同时允许其他实体通过。阻滞器有三种类型:分别从单向、双向或者四向阻滞玩家的移动。


关于碰撞和碰撞箱

阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个游戏刻之间,你将会直接穿过去而不会滞留在阻滞器中。

这个特性带来了下面这些影响:

  • 如果你运动前一游戏刻就处在阻滞器中会被滞留。
  • 使用武士刀可以轻易地越过阻滞器。


碰撞箱

  • Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
    • 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance 34 units upwards from the center but 16 units leftwards, rightwards, and downwards from the center.
    • 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance 34 units upwards and downwards from the center but 16 units left and right from the center.
    • 4-way stoppers will prevent inwards motion starting a distance 34 units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.