Stoppers/zh: Difference between revisions
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== 关于碰撞和碰撞箱 == | == 关于碰撞和碰撞箱 == | ||
阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个[[Special:MyLanguage/Ticks|游戏刻]]之间,你将会直接穿过去而不会滞留在阻滞器中。 | |||
这个特性带来了下面这些影响: | |||
* 如果你运动前一[[Special:MyLanguage/Ticks|游戏刻]]就处在阻滞器中会被滞留。 | |||
* | * 使用[[Special:MyLanguage/Ninja|武士刀]]可以轻易地越过阻滞器。 | ||
* | |||
< | <span id="Hitboxes"></span> | ||
=== | === 碰撞箱 === | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> |
Revision as of 14:58, 28 July 2023
阻滞器(//)是DDRace特有的方块,它在阻止玩家通过的同时允许其他实体通过。阻滞器有三种类型:分别从单向、双向或者四向阻滞玩家的移动。
关于碰撞和碰撞箱
阻滞器不会采用插值的碰撞检测。正因如此,如果你通过阻滞器的碰撞箱的“时刻”处在两个游戏刻之间,你将会直接穿过去而不会滞留在阻滞器中。
这个特性带来了下面这些影响:
碰撞箱
- Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance
34
units upwards from the center but16
units leftwards, rightwards, and downwards from the center. - 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance
34
units upwards and downwards from the center but16
units left and right from the center. - 4-way stoppers will prevent inwards motion starting a distance
34
units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance