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{{DISPLAYTITLE:钩索飞行}}
<languages/>
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'''钩索飞行'''(英语:Hookfly)是一种区别于常规[[hammerfly/zh|锤击飞行]]的一种双人飞行技巧。这种飞行技巧主要用到了[[hook/zh|钩索]],而且当两名玩家中间隔着一道竖直的钩穿墙体时会更容易实现钩索飞行。
'''''Hookfly''''' is a flight technique for two tees. It uses the [[Special:MyLanguage/hook|hook]] and is a lot easier with a wall of hook through between the two tees. Parts usually force you to use hookfly instead of [[Special:MyLanguage/hammerfly|hammerfly]] by removing the ability to [[Special:MyLanguage/hammer|hammer]] other tees with the hit others off tile {{Tile|game|20}}. The hit others off tile can be reversed with the hit others on tile {{Tile|game|19}}. Hit others can also be disabled map wide with the <code>sv_hit 1</code> map config or the disable hit map config tile {{Tile|game|74}}.
</div>


在以钩索飞行为主的关卡中,作者通常会强迫玩家经过锤击失效区域{{Tile|game|20}}从而让玩家失去[[hammer|锤击]] 能力,以此来迫使玩家使用钩索飞行来代替[[hammerfly/zh|锤击飞行]]。
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Initiating hookfly (with a wall of [[Special:MyLanguage/Hook#Block Types|hookthrough]]):
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玩家可以通过锤击生效区域{{Tile|game|19}}来重新获得锤击其他玩家的能力。
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* Each tee is on either side of the wall
* One of the tees jumps up and hooks the other tee as high as possible
* After each hook, the currently higher tee hooks the lower tee
</div>


地图作者可以在地图编辑器的设置中设置指令<code>sv_hit 1</code>来使所有玩家的锤击能力默认失效,也可以在地图的任意位置放置一个全局锤击失效实体{{Tile|game|74}}来实现这一功能。
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Each hook will pull the lower tee significantly higher than the other tee was. You will gain height with each hook and you are able to fly upwards indefinitely.
</div>


==初学钩索飞行==
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[[File:Hookfly-wall.mp4|right|400px|gif|muted]]
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.
[[File:Hookfly-free.mp4|right|gif|muted]]
</div>
通常来讲,选择一堵竖直的[[Hook#Block Types|钩穿墙体]]可以更轻松地了解钩索飞行:


* 两名玩家各占据墙体的一侧;
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* 其中一名玩家开始起跳,并将另一名玩家通过钩穿墙体将其尽可能地拉高;
[[File:Hookfly-wall.mp4|400px|gif|muted]]
* 当两名玩家的相对高度位置发生变化后,另一名玩家重复上述操作,将另一侧的玩家尽可能地拉高,如此反复。
</div>


每次释放钩索都应该将对侧玩家拉至高于自身一定距离的位置,掌握好节奏后,两名玩家就可以无限制地向上飞行。


想要在半空中开始钩索飞行,其中一名玩家需要使用二段跳跃或其他方式来抵消其下落的垂直速度,从而使两名玩家之间产生足够的高度差,以满足钩索飞行的条件。
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=== Timing ===
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=== 钩索释放时机 ===
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在钩索飞行过程中,如果玩家在刚刚高于另一名玩家一点距离的时候就准备释放钩索将其拉高,那么实际上并不能让两名玩家之间产生足够的高度差。
Hooking the other tee the moment you are just barely above them won’t get the other tee very high. Instead, wait a little longer until your tee has reached a decent height and the other tee is still within your hook range.
</div>


因此,释放钩索的时机应该在于:玩家已经高于另一名玩家有一段距离,并且两名玩家依然都在对方的钩索覆盖范围内。


注意:当一名玩家已高于另一名玩家一段距离时,位于低处的玩家应及时释放钩索,以免使位于高处的玩家迅速下降,从而无法产生足够的高度差完成钩索飞行。
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=== Without hookthrough wall ===
</div>


=== 自由钩索飞行 ===
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在不依靠钩穿墙体的情况下进行自由钩索飞行,两名玩家需要解决的问题是:在飞行过程中彼此之间不要产生碰撞,以免打乱飞行的节奏。
Without the wall, you will have the problem of bumping into each other, which will break the rhythm.
</div>


为了达成和存在墙体时进行的钩索飞行一样的效果,在每次释放钩索时,释放钩索的玩家要尝试远离另一名玩家,要尝试保持足够远的距离以免发生碰撞。
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To counteract the missing wall, move away from the other tee whenever you are hooking. You must move far enough to not collide, but you have to stop moving before the other tee has to hook in order to not mess up its aim.
</div>


但同时也要注意,当玩家正在被钩索瞄准时应该停止移动,避免另一名玩家释放的钩索错开目标。
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<div style="clear:both;"></div>
[[File:Hookfly-free.mp4|gif|muted]]
</div>


== 水平钩索飞行 ==
[[File:Hookfly-horizontal.mp4|right|gif|muted]]
对于水平钩索飞行而言,两名玩家不再是相对位于两侧,而是类似于绕着对方做圆周运动。


为了实现水平钩索飞行:
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== Horizontal Hookfly ==
</div>


* 两名玩家之间首先保持一定的距离;
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* 站在预期前进方向上的玩家需要注意:
For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead move around each other in a circular motion.
** [[Jump/zh|跳跃]];
</div>
** [[Hook/zh|钩]]向另一名玩家。
* 重复动作循环:每当一名玩家将要在上方越过另一名玩家时,释放钩索将其钩住,并在释放钩索不久后向着预期前进方向短暂地进行一次移动。
<div style="clear:both;"></div>


== 混合飞行(Hitfly)==
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To hookfly horizontally:
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混合飞行是钩索飞行的变种,与常规钩索飞行的区别在于,玩家需要使用[[hammer|锤击]]能力来让双方都能获得额外的高度。
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* Stand apart from each other
* The tee that stands in the desired direction:
** [[Special:MyLanguage/Jump|Jumps]] up
** [[Special:MyLanguage/Hook|Hooks]] the other tee
* Repeat this process: whenever you are above the other tee, hook them, then move in the direction of the fly shortly after each hook
</div>


为了开始混合飞行:
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hookfly-horizontal.mp4|gif|muted]]
</div>


* 一名玩家[[jump/zh|跳跃]]至另一名玩家的上方,并释放[[Hook/zh|钩索]]将其拉起;
* 当位于下方的玩家被拉到接近于上方的玩家时,上方的玩家对其挥锤。
** 注意,挥锤的玩家需要进行[[Movement|移动]],避免两名玩家之间产生碰撞。
* 被投掷出去的玩家紧接着拉住位于下方的玩家,并重复上述动作。


总的来说,混合飞行是一种需要双人配合精密的飞行技巧,本质上是两名玩家轮流将对方[[Throw|投掷]]出去
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== Hitfly ==
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还需要注意的是,在混合飞行过程中,只有正在释放钩索的玩家可以进行移动,而移动的目的是为了防止两名玩家之间发生碰撞。
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Hitfly is a variant of hookfly that uses the [[Special:MyLanguage/hammer|hammer]] to gain additional height. To do this, [[Special:MyLanguage/jump|jump]] above the other tee and [[Special:MyLanguage/hook|hook]] it upwards, hammering it while it is next to you. You also have to [[Special:MyLanguage/Movement|move]] to the side to avoid bumping into the other tee.
</div>


但不能一味地为了避免碰撞而使得两名玩家之间的距离越来越远,要保证每次进行锤击时双方都在对方的锤击范围内。
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Basically, hitfly is a very precise chain of 2 tees taking turns [[Special:MyLanguage/Throw|throwing]] the other tee.
</div>


如果在某一次循环中的锤击过程出现了问题,完全可以忽视掉这个问题,继续进行动作循环,混合飞行会自动回归正轨。
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* Initiate it by having one of the 2 tees throw the other tee upwards
* Repeat the process by having the thrown tee [[Special:MyLanguage/hook|hook]] the other tee right before it gets hammered and using the hook to throw once again
</div>


[[Category:Fly-Technique]]
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[[Category:Technique]]
Only the currently hooking tee moves. Move to the side after the start of the hook to avoid bumping into the other tee. Optionally, move towards the other tee again if you are out of hammer range.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
If you fail the hammering, simply continue the cycle and you should be able to continue the fly.
</div>
 
[[Category:Fly-Technique{{#translation:}}]]
[[Category:Technique{{#translation:}}]]

Revision as of 20:30, 11 February 2023

Hookfly is a flight technique for two tees. It uses the hook and is a lot easier with a wall of hook through between the two tees. Parts usually force you to use hookfly instead of hammerfly by removing the ability to hammer other tees with the hit others off tile . The hit others off tile can be reversed with the hit others on tile . Hit others can also be disabled map wide with the sv_hit 1 map config or the disable hit map config tile .

Initiating hookfly (with a wall of hookthrough):

  • Each tee is on either side of the wall
  • One of the tees jumps up and hooks the other tee as high as possible
  • After each hook, the currently higher tee hooks the lower tee

Each hook will pull the lower tee significantly higher than the other tee was. You will gain height with each hook and you are able to fly upwards indefinitely.

To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.


Timing

Hooking the other tee the moment you are just barely above them won’t get the other tee very high. Instead, wait a little longer until your tee has reached a decent height and the other tee is still within your hook range.


Without hookthrough wall

Without the wall, you will have the problem of bumping into each other, which will break the rhythm.

To counteract the missing wall, move away from the other tee whenever you are hooking. You must move far enough to not collide, but you have to stop moving before the other tee has to hook in order to not mess up its aim.


Horizontal Hookfly

For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead move around each other in a circular motion.

To hookfly horizontally:

  • Stand apart from each other
  • The tee that stands in the desired direction:
  • Repeat this process: whenever you are above the other tee, hook them, then move in the direction of the fly shortly after each hook


Hitfly

Hitfly is a variant of hookfly that uses the hammer to gain additional height. To do this, jump above the other tee and hook it upwards, hammering it while it is next to you. You also have to move to the side to avoid bumping into the other tee.

Basically, hitfly is a very precise chain of 2 tees taking turns throwing the other tee.

  • Initiate it by having one of the 2 tees throw the other tee upwards
  • Repeat the process by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again

Only the currently hooking tee moves. Move to the side after the start of the hook to avoid bumping into the other tee. Optionally, move towards the other tee again if you are out of hammer range.

If you fail the hammering, simply continue the cycle and you should be able to continue the fly.