ZCatch: Difference between revisions

From DDraceNetwork
m removed comma
Add forum post to 0.5 topic
Line 27: Line 27:
== External links ==
== External links ==


* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post]
* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post for 0.6]
* [https://www.teeworlds.com/forum/viewtopic.php?id=5344 Teeworlds forum post for 0.5]
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)

Revision as of 18:39, 16 August 2022


This article is a Stub. You can help us by editing and improving it.

EnglishEspañolPortuguês (Brasil)УкраїнськаРусский简体中文DeutschItalianoFrançaisCatalàTürkçe한국어

In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. When the catcher gets caught them self, all their caught tees get released again and respawn. The game stop when one player caught all others players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

Frequently used terms

  • rls: release. The player ask you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

External links