Death: Difference between revisions

From DDraceNetwork
Add death by disconnect and projectile removal on death
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fixed some info and grammar
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'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server. When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. Then sending <code>/kill</code> via chat is necessary in order to kill and restart the map. The death tile is the only tile with a bigger hit-box than most other tiles like e.g. [[Teleporter|{{Tile|tele|27}}]] [[Teleporter]] and [[Freeze|{{Tile|game|9}}]] [[Freeze]].
'''''Death''''' can be caused by the death tile {{Tile|game|2}}, by going too far out of the map (>200 tiles), by issuing a <code>kill</code> command bound to <code>k</code> by default or by disconnecting from the server. When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the <code>kill</code> command to prevent accidental killing. Then sending <code>/kill</code> via chat is necessary in order to kill and restart the map. The death tile has a larger hitbox than most other tiles like [[Teleporter|{{Tile|tele|27}}]] [[Teleporter]] and [[Freeze|{{Tile|game|9}}]] [[Freeze]].


The death tile {{Tile|game|2}} is skippable with [[Movement|enough speed]], but not with {{Ninja}} due to its bigger hit box.
The death tile {{Tile|game|2}} is skippable with enough [[Movement|speed]], but not directly with {{Ninja}} due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.


When a tee dies, all their shot projectiles from weapons like grenade and laser are removed from the map.
When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map.

Revision as of 04:44, 16 April 2022

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Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting from the server. When racing for a long time on a map (>20min) a kill protection kicks in, overwriting the kill command to prevent accidental killing. Then sending /kill via chat is necessary in order to kill and restart the map. The death tile has a larger hitbox than most other tiles like Teleporter and Freeze.

The death tile is skippable with enough speed, but not directly with Ninja due to its bigger hitbox. However, a ninja dash is able to skip a pair of death tiles if they are placed diagonally to one another.

When a tee dies, all their projectiles (grenades and pistol bullets) are removed from the map.