Skin Creation: Difference between revisions

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Add rendering order for skins
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Make sure these share the same shape as each body part, but with a larger stroke size.
Make sure these share the same shape as each body part, but with a larger stroke size.
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==Body Parts Rendering order==
TODO: (verify)
# Hand outline
# Hand
# Back feet outline
# Body outline
# Front feet outline
# Back feet
# Body
# Eyes
# Front Feet


[[Category:Tutorial{{#translation:}}]]
[[Category:Tutorial{{#translation:}}]]

Revision as of 03:02, 1 October 2023

This article is a Stub. You can help us by editing and improving it.

Skin files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels.


To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:


Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:

default.svg

As we can see, each body part has a corresponding black shadow version.

The black shadow of each body part is the outline used in the tee as a whole.

Make sure these share the same shape as each body part, but with a larger stroke size.

Body Parts Rendering order

TODO: (verify)

  1. Hand outline
  2. Hand
  3. Back feet outline
  4. Body outline
  5. Front feet outline
  6. Back feet
  7. Body
  8. Eyes
  9. Front Feet