ZCatch: Difference between revisions

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== mode description ==


'''ZCath''' is a mode where the players are fighting in the goal to catch all the others players.
In '''''zCatch''''' players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. When the catcher gets caught themself, all their caught tees get released again and respawn. The game stop when one player caught all others players.
In this way, when a player reach an other player, with a grenade or a lazer, thisone became '''caugh'''. That means that he will spectate the catcher while he's alive. The game stop when one player catch all others players.


You can release caugh players by pressing your kill key. It will release firstly the last player caugh, and will send you a message.  
You can release caught players by pressing your kill key, binded to <code>k</code> by defult. It will release the last player caught, and will send you a message.  


There are two kinds of ZCatch:
There are two kinds of zCatch:
* '''ZCatch''', with lazer
* '''zCatch''', with laser
* '''ZCatch Grenade''', with grenade
* '''zCatch Grenade''', with grenade. Different to [[Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
Note: in ''ZCatch Grenade'', the players cannot kill themself with there grenades. That allow them to get speed.


== frequently used terms ==
== Frequently used terms ==


'''ZCatch''' has a bit of specifics terms used by the players:
* '''rls''': release. The player ask you to release him.  
* '''rls''': release. The player ask you to release him.
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players.
* '''rls?''' or '''rls game?''': The incomming player demands if he have to release the caugh players.
 
== External links ==
 
* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 Teeworlds forum post]
* [https://github.com/jxsl13/zcatch Github of actively maintained version]
* [https://zcat.ch/ Website]

Revision as of 20:52, 2 March 2022


This article is a Stub. You can help us by editing and improving it.

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In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. When the catcher gets caught themself, all their caught tees get released again and respawn. The game stop when one player caught all others players.

You can release caught players by pressing your kill key, binded to k by defult. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch, with laser
  • zCatch Grenade, with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

Frequently used terms

  • rls: release. The player ask you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.

External links