Hammer: Difference between revisions

From DDraceNetwork
No edit summary
add migration notice to page
 
(29 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Weapon|name=Hammer|delay=120}}
{{MigrateTranslation}}
<languages/>


The Hammer is a melee, semi-automatic weapon.
{{Infobox weapon
| name = <translate><!--T:50--> Hammer</translate>
| gameskin = Hammer.png
| delay = <translate><!--T:51--> 120ms (320ms when hitting a tee)</translate>
| crosshair = {{Game.png|Hammer crosshair}}
| enable = {{Tile|game|19}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
<translate>
<!--T:26-->
The '''''Hammer''''' is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the {{Pistol}} the only weapon equipped by default. The hammer [[Special:MyLanguage/Freeze|unfreezes]] other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


It is one of the 2 always accessible weapons, and it is probably the one you will be using the most.


Its main purpose is to unfreeze other tees and manipulate their movement.
== Wall hammer == <!--T:27-->


When hitting another tee, the fire delay is 320ms.
<!--T:28-->
 
== General Information ==
As the only melee weapon, the hammer has a relatively short range.
As the only melee weapon, the hammer has a relatively short range.


<!--T:29-->
Any tees hit by its generous hitbox will:
Any tees hit by its generous hitbox will:


<!--T:30-->
* Get unfrozen.
* Get unfrozen.
* Get pushed away from the hammering tee.
* Get pushed away from the hammering tee.


 
<!--T:31-->
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.


(TODO: Add videos here)
<!--T:32-->
 
{| class="wikitable mw-collapsible"
{| class="wikitable"
|+Wall hammer
|+Wall hammer
!
!
Line 30: Line 39:
|-
|-
|Without jump
|Without jump
|[[File:Hammer-left-nojump.mp4]]
|[[File:Hammer-left-nojump.mp4|gif]]
|[[File:Hammer-nomovement-nojump.mp4]]
|[[File:Hammer-nomovement-nojump.mp4|gif]]
|[[File:Hammer-right-nojump.mp4]]
|[[File:Hammer-right-nojump.mp4|gif]]
|-
|-
|With jump
|With jump
|[[File:Hammer-left-jump.mp4]]
|[[File:Hammer-left-jump.mp4|gif]]
|[[File:Hammer-nomovement-jump.mp4]]
|[[File:Hammer-nomovement-jump.mp4|gif]]
|[[File:Hammer-right-jump.mp4]]
|[[File:Hammer-right-jump.mp4|gif]]
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 47: Line 56:
|-
|-
|Without jumping
|Without jumping
|2#11
|2.34
|1#22
|1.69
|4#12
|4.38
|2#00
|2.00
|-
|-
|Jumping
|Jumping
|2#23
|2.72
|1#28
|1.88
|5#03
|5.09
|5#22
|5.69
|}
|}
[[Category:Hammer]]
 
[[Category:Weapon]]
 
== Unfreezing == <!--T:33-->
 
<!--T:34-->
When you hit another tee, it will immediately unfreeze them.
 
 
=== 1 Tick Unfreeze === <!--T:35-->
 
<!--T:36-->
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
 
<!--T:37-->
* Jump
* Move (only very little)
* Fire any weapon
* Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)
 
<!--T:38-->
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
 
 
== Movement Using Hammer == <!--T:39-->
 
<!--T:40-->
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
 
 
=== Hammer run === <!--T:41-->
 
<!--T:42-->
[[File:Hammerrun.mp4|thumb|none|300px|A video showing how hammer run works.|gif]]
 
<!--T:43-->
Combines running speed with the horizontal speed from the hammer.
 
<!--T:44-->
* The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
 
 
=== Hammer jump === <!--T:45-->
 
<!--T:46-->
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.
 
<!--T:47-->
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
 
 
== Advanced behaviour == <!--T:48-->
 
<!--T:49-->
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
 
</translate>
[[Category:Weapon{{#translation:}}]]

Latest revision as of 17:43, 14 March 2023

The Hammer is a melee, semi-automatic weapon. It is fundamental for most techniques in DDNet and with the Pistol the only weapon equipped by default. The hammer unfreezes other tees, gives them an upward lift and pushes the hit tee a bit away from you. The fire delay is either 120ms or 320ms when you hit a tee.


Wall hammer

As the only melee weapon, the hammer has a relatively short range.

Any tees hit by its generous hitbox will:

  • Get unfrozen.
  • Get pushed away from the hammering tee.

The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.

Wall hammer
Left Not moving Right
Without jump
With jump
Result Left Not moving Right Jump height
Without jumping 2.34 1.69 4.38 2.00
Jumping 2.72 1.88 5.09 5.69


Unfreezing

When you hit another tee, it will immediately unfreeze them.


1 Tick Unfreeze

If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:

  • Jump
  • Move (only very little)
  • Fire any weapon
  • Hook (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

A video showing how hammer jump works.


Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum