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| <languages/> | | <languages/> |
| {{stub}} | | {{stub}} |
| <div lang="en" dir="ltr" class="mw-content-ltr">
| | '''毛球(Tee)世界'''乃二维矩形舞台,布满方块网格。玩家互动于其上,尚有碰撞、子弹与开关。 |
| The '''''game world''''' is a rectangular, two-dimensional grid of tiles. Tees can interact with each other and the world through collisions, weapons, switches, and more.
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Border_Tiles"></span> |
| == Border Tiles == | | == 边界方块 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 如果[[Special:MyLanguage/tiles|方块]]置于[[Special:MyLanguage/map|地图]]边缘,它们会自动朝地图外无限延伸。例如:放置在<code>X: 0, Y: 4</code>的方块会向左无限延伸。 |
| If [[Special:MyLanguage/tiles|tiles]] are placed on the border of a [[Special:MyLanguage/map|map]], they will repeat infinitely in the game world. Example: A tile placed at <code>X: 0, Y: 4</code> results in tiles repeating infinitely to the left.
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| <div lang="en" dir="ltr" class="mw-content-ltr"> | | <span id="Killbox"></span> |
| == Killbox == | | == 死域 == |
| </div>
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 毛球世界没有边界,而是在每个方向距离地图设置的边界向外 200 格处开始出现死域。死域中只有[[Special:MyLanguage/Death|死亡方块]],它们使用了 [[Special:MyLanguage/Collision#Tile Collision|标准 DDRace实体碰撞箱]] 而非死亡区域碰撞箱。所有抛射物(榴弹和手枪子弹)在接触死域后存在时长会立即归零,因此可以将死域边界作为墙体立即引爆进行{{Grenade|榴弹}}跳。 |
| The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of [[Special:MyLanguage/Death|kill]] tiles, but are unique in the sense that they share the standard DDRace tile [[Special:MyLanguage/Collision|hitbox]] rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to {{Grenade}} jump using the killbox as a "wall".
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 边界方块的延伸不会覆盖死域。 |
| Border tiles take precedence but will not overwrite killbox tiles.
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| <div lang="en" dir="ltr" class="mw-content-ltr">
| | 虽然死域看起来是一个有限区域,但事实上玩家试图[[Special:MyLanguage/Telegun|激光枪传送]]跑到死域外面去时会即死。 |
| Although it may seem possible to skip past the killbox with a [[Special:MyLanguage/Telegun|tele laser]], any tees past the killbox border will automatically be killed, even if they are positioned past the visual killbox.
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| </div>
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| [[Category:Game-Mechanic{{#translation:}}]] | | [[Category:Game-Mechanic{{#translation:}}]] |
| [[Category:World{{#translation:}}]] | | [[Category:World{{#translation:}}]] |
毛球(Tee)世界乃二维矩形舞台,布满方块网格。玩家互动于其上,尚有碰撞、子弹与开关。
边界方块
如果方块置于地图边缘,它们会自动朝地图外无限延伸。例如:放置在X: 0, Y: 4
的方块会向左无限延伸。
死域
毛球世界没有边界,而是在每个方向距离地图设置的边界向外 200 格处开始出现死域。死域中只有死亡方块,它们使用了 标准 DDRace实体碰撞箱 而非死亡区域碰撞箱。所有抛射物(榴弹和手枪子弹)在接触死域后存在时长会立即归零,因此可以将死域边界作为墙体立即引爆进行 榴弹跳。
边界方块的延伸不会覆盖死域。
虽然死域看起来是一个有限区域,但事实上玩家试图激光枪传送跑到死域外面去时会即死。