'''''Hookfly''''' is a flight technique for two tees. It uses the [[Special:MyLanguage/hook|hook]] and is a lot easier with a wall of hook through between the two tees. Parts usually force you to use hookfly instead of [[Special:MyLanguage/hammerfly|hammerfly]] by removing the ability to [[Special:MyLanguage/hammer|hammer]] other tees with the hit others off tile {{Tile|game|20}}. The hit others off tile can be reversed with the hit others on tile {{Tile|game|19}}. Hit others can also be disabled map wide with the <code>sv_hit 1</code> map config or the disable hit map config tile {{Tile|game|74}}.
Each hook will pull the lower tee significantly higher than the other tee was. You will gain height with each hook and you are able to fly upwards indefinitely.
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==初学钩索飞行==
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.
Hooking the other tee the moment you are just barely above them won’t get the other tee very high. Instead, wait a little longer until your tee has reached a decent height and the other tee is still within your hook range.
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[[File:Hookfly-wall.mp4|right|400px|gif|muted]]
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=== Without hookthrough wall ===
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<span id="Timing"></span>
Without the wall, you will have the problem of bumping into each other, which will break the rhythm.
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=== 钩索释放时机 ===
To counteract the missing wall, move away from the other tee whenever you are hooking. You must move far enough to not collide, but you have to stop moving before the other tee has to hook in order to not mess up its aim.
Hitfly is a variant of hookfly that uses the [[Special:MyLanguage/hammer|hammer]] to gain additional height. To do this, [[Special:MyLanguage/jump|jump]] above the other tee and [[Special:MyLanguage/hook|hook]] it upwards, hammering it while it is next to you. You also have to [[Special:MyLanguage/Movement|move]] to the side to avoid bumping into the other tee.
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* 由两名玩家中一方将另一方投掷出去开始;
Basically, hitfly is a very precise chain of 2 tees taking turns [[Special:MyLanguage/Throw|throwing]] the other tee.
* Initiate it by having one of the 2 tees throw the other tee upwards
* Repeat the process by having the thrown tee [[Special:MyLanguage/hook|hook]] the other tee right before it gets hammered and using the hook to throw once again
Only the currently hooking tee moves. Move to the side after the start of the hook to avoid bumping into the other tee. Optionally, move towards the other tee again if you are out of hammer range.