Skin Creation: Difference between revisions
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== Overview == <!--T:9--> | |||
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'''''Skin''''' files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels. | |||
== Create a skin == <!--T:10--> | |||
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To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are: | To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are: | ||
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* [https://inkscape.org/ Inkscape] (free, open-source, and the choice of this tutorial) | * [https://inkscape.org/ Inkscape] (free, open-source, and the choice of this tutorial) | ||
* [https://www.adobe.com/products/illustrator.html Adobe Illustrator] | * [https://www.adobe.com/products/illustrator.html Adobe Illustrator] | ||
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Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. [https://github.com/ddnet/ddnet-data-svg/tree/main/skins This GitHub repo] contains many .svg remakes of popular skins. Let's take a look at the default skin .svg: | Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. [https://github.com/ddnet/ddnet-data-svg/tree/main/skins This GitHub repo] contains many .svg remakes of popular skins. Let's take a look at the default skin .svg: | ||
[[File:Default skin svg.png | |||
As we can see, each body part has a corresponding black shadow version. The black shadow of each body part is the outline used in the tee as a whole. Make sure these share the same shape as each body part, but with a larger stroke size. | </translate> | ||
[[File:Default skin svg.png|thumb|default.svg]] | |||
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As we can see, each body part has a corresponding black shadow version. | |||
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The black shadow of each body part is the outline used in the tee as a whole. | |||
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Make sure these share the same shape as each body part, but with a larger stroke size. | |||
==Body Parts Rendering order== <!--T:11--> | |||
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{{todo|verify this is correct}} | |||
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# Hand outline | |||
# Hand | |||
# Back feet outline | |||
# Body outline | |||
# Front feet outline | |||
# Back feet | |||
# Body | |||
# Left eye | |||
# Right eye | |||
# Front Feet | |||
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[[Category:Tutorial{{#translation:}}]] |
Latest revision as of 13:56, 5 May 2024
Overview
Skin files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels.
Create a skin
To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:
- Inkscape (free, open-source, and the choice of this tutorial)
- Adobe Illustrator
- Affinity Designer
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:
As we can see, each body part has a corresponding black shadow version.
The black shadow of each body part is the outline used in the tee as a whole.
Make sure these share the same shape as each body part, but with a larger stroke size.
Body Parts Rendering order
- Hand outline
- Hand
- Back feet outline
- Body outline
- Front feet outline
- Back feet
- Body
- Left eye
- Right eye
- Front Feet