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<languages/>
{{MigrateTranslation}}
<languages />


{{Infobox weapon
{{Infobox weapon
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| disable = {{Tile|game|20}}/{{Tile|game|74}}
| disable = {{Tile|game|20}}/{{Tile|game|74}}
}}
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''''망치''''는 반자동 근접무기 입니다. DDNet의 기본적으로 장착 되어 있는 유일한 무기는 {{Pistol}}입니다. 망치는 다른 티를  [[Special:MyLanguage/Freeze|얼림을 해제]] 하고, 위로 올려 앞으로 밀쳐냅니다. The fire delay is either 120ms or 320ms when you hit a tee.
''''망치''''는 반자동 근접무기 입니다. DDNet의 기본적으로 장착 되어 있는 유일한 무기는 {{Pistol}}입니다. 망치는 다른 티를  [[Special:MyLanguage/Freeze|얼림을 해제]] 하고, 위로 올려 앞으로 밀쳐냅니다. The fire delay is either 120ms or 320ms when you hit a tee.


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Unfreezing ==
==Unfreezing==
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== 1 Tick Unfreeze ===
===1 Tick Unfreeze===
</div>
</div>


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* 움직임 ( 아주 조금 )
* 움직임 ( 아주 조금 )
* 아무 무기 발사
* 아무 무기 발사
* 갈고리 (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)  
* 갈고리 (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Movement Using Hammer ==
==Movement Using Hammer==
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer run ===
===Hammer run===
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* The tee in the back initiates it by walking against the tee in the front
*The tee in the back initiates it by walking against the tee in the front
* The one in the front can then also begin walking in the same direction
*The one in the front can then also begin walking in the same direction
* Now the tee in the back can hammer the one in front to give it speed
*Now the tee in the back can hammer the one in front to give it speed
*Different from the video above the hammered tee is supposed to hook the hammerer shortly to eliminate the risk of bouncing and therefore ensure proper working, this is an advanced technique and not widely-spread knowledge among players
*In some rare instances it’s necessary to combine the hammer run with a hammer jump at the end
</div>
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Hammer jump ===
===Hammer jump===
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerjump.mp4|thumb|none|300px|A video showing how hammer jump works.|gif]]
[[File:Hammerjump.mp4|none|thumb|300x300px|gif]]
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Can be combined with any sorts of hooks or hammer run set-ups to gain speed
* Stacking up with many tees can provide a lot of speed
* The issue of timing can be eliminated by freezing one tee that can easily hold the hammer so that the other tee can jump and hammer right after to time it on its own<br />
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced behaviour ==
==Advanced behaviour==
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
*Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
* Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
*Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum
</div>
</div>


[[Category:Weapon{{#translation:}}]]
[[Category:Weapon{{#translation:}}]]

Latest revision as of 17:33, 28 July 2025

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'망치'는 반자동 근접무기 입니다. DDNet의 기본적으로 장착 되어 있는 유일한 무기는 Pistol입니다. 망치는 다른 티를 얼림을 해제 하고, 위로 올려 앞으로 밀쳐냅니다. The fire delay is either 120ms or 320ms when you hit a tee.


벽 망치

유일한 근접무기인 망치는 사거리가 짧습니다.

히트박스에 맞은 티는:

  • 얼림 해제
  • 망치로 친 티로부터 밀려납니다.

망치의 범위는 하나의 타일 뒤에 있는 티를 간신히 칠 수 있습니다.

벽 망치
왼쪽 움직이지 않음 오른쪽
점프 안함
점프 함
결과 왼쪽 움직이지 않음 오른쪽 점프 높이
점프 안함 2.34 1.69 4.38 2.00
점프 함 2.72 1.88 5.09 5.69


Unfreezing

당신이 다른 티를 치면 그 티는 얼리기가 해제 됩니다.


1 Tick Unfreeze

망치로 맞는 티가 얼음 타일 안에 있다면 즉시 다시 얼려집니다. 망치에 맞는 티가 현재 얼음 타일에 있으면 즉시 다시 얼음 상태가 됩니다. 그러나 레이저 라이플에 맞았을 때와 마찬가지로 티는 다음과 같이 잠시 동안 고정되지 않습니다:

  • 점프
  • 움직임 ( 아주 조금 )
  • 아무 무기 발사
  • 갈고리 (however since the hook has a very slight travel time it is only able to reach a short distance and affect other tees, about 4 blocks; the hooked tee will only move a very short distance)

With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer. Using this you can create chain reactions using the 1-tick-unfreeze.


Movement Using Hammer

On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.


Hammer run

A video showing how hammer run works.

Combines running speed with the horizontal speed from the hammer.

  • The tee in the back initiates it by walking against the tee in the front
  • The one in the front can then also begin walking in the same direction
  • Now the tee in the back can hammer the one in front to give it speed
  • Different from the video above the hammered tee is supposed to hook the hammerer shortly to eliminate the risk of bouncing and therefore ensure proper working, this is an advanced technique and not widely-spread knowledge among players
  • In some rare instances it’s necessary to combine the hammer run with a hammer jump at the end


Hammer jump

Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.

  • Can be combined with any sorts of hooks or hammer run set-ups to gain speed
  • Stacking up with many tees can provide a lot of speed
  • The issue of timing can be eliminated by freezing one tee that can easily hold the hammer so that the other tee can jump and hammer right after to time it on its own

Advanced behaviour

  • Although the Hammer is a semi-automatic weapon, it can be held down to shoot directly on unfreeze
  • Counterintuitively, the hammer will never cause downwards momentum, even when the hammering tee is on top of the other tee. It will only cause sideways and upwards momentum