Stoppers/es: Difference between revisions
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Stoppers ({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}}) are a DDRace-specific [[Special:MyLanguage/tiles|tile]] that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. | Stoppers ({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}}) are a DDRace-specific [[Special:MyLanguage/tiles|tile]] that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. | ||
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== Collisions and Hitboxes == | ==Collisions and Hitboxes== | ||
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* Your first [[Special:MyLanguage/Ticks|tick]] inside a stopper will be the position you're stopped at. | *Your first [[Special:MyLanguage/Ticks|tick]] inside a stopper will be the position you're stopped at. | ||
* Stoppers can be easily skipped with [[Special:MyLanguage/Ninja|Ninja]]. | *Stoppers can be easily skipped with [[Special:MyLanguage/Ninja|Ninja]]. | ||
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[[File:Stopper Skip - Speed.mp4|gif|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Skipping stoppers with speed (0.1x)</span>]] | |||
[[File:Stopper skip - Ninja.mp4|gif|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Skipping stoppers with ninja</span>]] | |||
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=== Hitboxes === | ===Hitboxes=== | ||
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* Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed. | *Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed. | ||
** 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center. | **1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center. | ||
** 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center. | **2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center. | ||
** 4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped. | **4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped. | ||
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[[Category:Game-Mechanic{{#translation:}}]] | [[Category:Game-Mechanic{{#translation:}}]] |
Latest revision as of 03:27, 23 March 2025
Stoppers (//) are a DDRace-specific tile that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions.
Collisions and Hitboxes
Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two ticks, your position will not be stopped 'between' your two tick locations.
This leads to a couple effects:
Hitboxes
- Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance
34
units upwards from the center but16
units leftwards, rightwards, and downwards from the center. - 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance
34
units upwards and downwards from the center but16
units left and right from the center. - 4-way stoppers will prevent inwards motion starting a distance
34
units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance