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Stoppers/es: Difference between revisions

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Stoppers ({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}}) are a DDRace-specific [[Special:MyLanguage/tiles|tile]] that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions.
Stoppers ({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}}) are a DDRace-specific [[Special:MyLanguage/tiles|tile]] that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions.
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== Collisions and Hitboxes ==
==Collisions and Hitboxes==
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* Your first [[Special:MyLanguage/Ticks|tick]] inside a stopper will be the position you're stopped at.
*Your first [[Special:MyLanguage/Ticks|tick]] inside a stopper will be the position you're stopped at.
* Stoppers can be easily skipped with [[Special:MyLanguage/Ninja|Ninja]].
*Stoppers can be easily skipped with [[Special:MyLanguage/Ninja|Ninja]].
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[[File:Stopper Skip - Speed.mp4|gif|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Skipping stoppers with speed (0.1x)</span>]]
[[File:Stopper skip - Ninja.mp4|gif|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Skipping stoppers with ninja</span>]]


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=== Hitboxes ===
===Hitboxes===
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* Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
*Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
** 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center.
**1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center.
** 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center.
**2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center.
** 4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
**4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
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[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Game-Mechanic{{#translation:}}]]

Latest revision as of 03:27, 23 March 2025

Stoppers (//) are a DDRace-specific tile that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions.


Collisions and Hitboxes

Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two ticks, your position will not be stopped 'between' your two tick locations.

This leads to a couple effects:

  • Your first tick inside a stopper will be the position you're stopped at.
  • Stoppers can be easily skipped with Ninja.
Skipping stoppers with speed (0.1x)
Skipping stoppers with ninja

Hitboxes

  • Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
    • 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance 34 units upwards from the center but 16 units leftwards, rightwards, and downwards from the center.
    • 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance 34 units upwards and downwards from the center but 16 units left and right from the center.
    • 4-way stoppers will prevent inwards motion starting a distance 34 units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.