Stoppers: Difference between revisions
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Stoppers are not | <!--T:1--> | ||
Stoppers ({{Tile|entities|60}}/{{Tile|entities|61}}/{{Tile|entities|62}}) are a DDRace-specific [[Special:MyLanguage/tiles|tile]] that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions. | |||
==Collisions and Hitboxes== <!--T:2--> | |||
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Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two [[Special:MyLanguage/Ticks|ticks]], your position will not be stopped 'between' your two [[Special:MyLanguage/Ticks|tick]] locations. | |||
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This leads to a couple effects: | This leads to a couple effects: | ||
* Your first tick inside a stopper will be the position you're stopped at. | <!--T:5--> | ||
* Stoppers can be easily skipped with [[Ninja]]. | *Your first [[Special:MyLanguage/Ticks|tick]] inside a stopper will be the position you're stopped at. | ||
*Stoppers can be easily skipped with [[Special:MyLanguage/Ninja|Ninja]]. | |||
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[[File:Stopper Skip - Speed.mp4|gif|thumb|<translate><!--T:8--> Skipping stoppers with speed (0.1x)</translate>]] | |||
[[File:Stopper skip - Ninja.mp4|gif|thumb|<translate><!--T:9--> Skipping stoppers with ninja</translate>]] | |||
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=== Hitboxes === | ===Hitboxes=== <!--T:6--> | ||
* Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed. | <!--T:7--> | ||
** 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center. | *Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed. | ||
** 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center. | **1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center. | ||
** 4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped. | **2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center. | ||
**4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped. | |||
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[[Category:Game-Mechanic{{#translation:}}]] |
Latest revision as of 03:25, 23 March 2025
Stoppers (//) are a DDRace-specific tile that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement in either one, two, our four directions.
Collisions and Hitboxes
Stoppers are not collision-checked through interpolation. Thus, if you pass by a stopper's hitbox between two ticks, your position will not be stopped 'between' your two tick locations.
This leads to a couple effects:
- Your first tick inside a stopper will be the position you're stopped at.
- Stoppers can be easily skipped with Ninja.
Hitboxes
- Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance
34
units upwards from the center but16
units leftwards, rightwards, and downwards from the center. - 2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance
34
units upwards and downwards from the center but16
units left and right from the center. - 4-way stoppers will prevent inwards motion starting a distance
34
units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
- 1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance