Skin Creation/ko: Difference between revisions
Created page with "{{Stub}} {{LangNavBox}} '''''스킨''''' 파일은 2:1 비율로 포맷된 32비트 RGBA입니다. 이미지의 각 면은 4픽셀로 나눌 수 있어야 합니다. 스킨을 만들려면 시작하기 전에 적절한 소프트웨어가 필요합니다. 깨끗한 내보내기를 생성하고 쉽게 편집할 수 있으므로 벡터 그래픽 이미지 편집기를 사용하는 것이 좋습니다. 아래는 몇 가지 인기 있는 사이트입니다. * [https://inks..." |
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<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Overview == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
'''''Skin''''' files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Create a skin == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are: | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* [https://inkscape.org/ Inkscape] (free, open-source, and the choice of this tutorial) | |||
* [https://www.adobe.com/products/illustrator.html Adobe Illustrator] | |||
* [https://affinity.serif.com/en-us/ Affinity Designer] | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. [https://github.com/ddnet/ddnet-data-svg/tree/main/skins This GitHub repo] contains many .svg remakes of popular skins. Let's take a look at the default skin .svg: | |||
</div> | |||
[[File:Default skin svg.png|thumb|default.svg]] | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
As we can see, each body part has a corresponding black shadow version. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The black shadow of each body part is the outline used in the tee as a whole. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Make sure these share the same shape as each body part, but with a larger stroke size. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==Body Parts Rendering order== | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
{{todo|verify this is correct}} | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
# Hand outline | |||
# Hand | |||
# Back feet outline | |||
# Body outline | |||
# Front feet outline | |||
# Back feet | |||
# Body | |||
# Left eye | |||
# Right eye | |||
# Front Feet | |||
</div> | |||
[[Category:Tutorial{{#translation:}}]] |
Latest revision as of 13:57, 5 May 2024
Overview
Skin files are 32-bit RGBA formatted in a 2:1 ratio. Each side of the image must be divisible by 4 pixels.
Create a skin
To create a skin, you'll need the appropriate software before you begin. It's advised to use a vector graphics image editor, as they produce clean exports and are easy to edit. Some popular choices are:
- Inkscape (free, open-source, and the choice of this tutorial)
- Adobe Illustrator
- Affinity Designer
Next, it's time to start making your skin. It's easiest to start from a pre-existing skin, or a template file. This GitHub repo contains many .svg remakes of popular skins. Let's take a look at the default skin .svg:
As we can see, each body part has a corresponding black shadow version.
The black shadow of each body part is the outline used in the tee as a whole.
Make sure these share the same shape as each body part, but with a larger stroke size.
Body Parts Rendering order
- Hand outline
- Hand
- Back feet outline
- Body outline
- Front feet outline
- Back feet
- Body
- Left eye
- Right eye
- Front Feet