Translations:Movement/15/en
src/game/gamecore.cpp
(before calculating new position from velocity):
if(length(m_Vel) > 6000)
m_Vel = normalize(m_Vel) * 6000;
This is the bottleneck in vertical movement. In horizontal movement a “ramp”-Value is multiplied to the horizontal speed. Causing the tee to slow down and stop when getting too fast. This is most commonly observed in speed ups.