For timed buttons only, this number changes how many seconds the button state will change before reverting to its previous state.
For bonus and penalty tiles, this number represents the number of minutes to subtract from or add to a player's race time.
For jump tiles, this number sets the number of jumps a player has. Note that if a player stands on a stopper tile, they can still jump even if this number is set to zero.
For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - hammer, 2 - shotgun, 3 - grenade, 4 - laser
For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.