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Translations:Automapper/12/en

From DDraceNetwork

Every tileset has 16 rows and 16 columns and each tile can be addressed by its index. The index of a tile is a direct result of it's position and can be calculated by index = 16 * row + column, where row and column is between 0 and 15. The tile at index 0 is always considered EMPTY. Usually this part doesn't contain textures in tilesets. Each other tile is always considered FULL, even if it doesn't contain any textures and is fully transparent.