Search results

  • World/es (category Game-Mechanic/es)
    repeat infinitely in the game world. Example: A tile placed at X: 0, Y: 4 results in tiles repeating infinitely to the left. The game world is contained within...
    2 KB (177 words) - 08:31, 22 March 2023
  • Ticks/es (category Game-Mechanic/es)
    Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times...
    753 bytes (76 words) - 08:29, 22 March 2023
  • Dragger/es (category Game-Mechanic/es)
    The dragger is a special tile that pulls you towards it. 1 Niveles 1.1 Slow dragger 1.2 Normal dragger 1.3 Strong dragger 2 Usos comunes There are 3 levels...
    1 KB (70 words) - 19:57, 16 March 2023
  • Speedups/es (category Game-Mechanic/es)
    Speedups are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same hitbox dimensions as a standard DDRace tile. The...
    883 bytes (89 words) - 20:34, 16 March 2023
  • Switch layer/es (category Game-Mechanic/es)
    The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default...
    2 KB (109 words) - 00:33, 25 March 2023
  • Stoppers/es (category Game-Mechanic/es)
    Stoppers (//) are a DDRace-specific tile that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement...
    2 KB (210 words) - 21:33, 3 March 2023
  • Jetpack/es (category Game-Mechanic/es)
    Los tees perderán altura rápidamente si es que no están disparando hacia abajo, lo que para nuevos jugadores es un problema común al estar aprendiendo a...
    1 KB (157 words) - 19:36, 14 March 2023
  • Teleporter/es (category Game-Mechanic/es)
    teletransporta tu gancho a un to-tele normal . Cuando el gancho es teletransportado, su rango es calculado desde el to-tele, aumentando su rango y el tiempo...
    2 KB (299 words) - 18:17, 14 March 2023
  • Tune zones/es (category Game-Mechanic/es)
    A tune zone is a non-interactive tile entity that changes the physics or other basic behavements in a specified zone. There are 45 tunes that can be applied...
    2 KB (155 words) - 20:01, 16 March 2023
  • Death/es (category Game-Mechanic/es)
    Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting...
    2 KB (163 words) - 21:21, 14 June 2023
  • Movement/es (category Game-Mechanic/es)
    Sub-tiles/Tick (+speedup in one tick, e.g. gravity, jetpack, explosion). src/game/gamecore.cpp (before calculating new position from velocity): if(length(m_Vel)...
    5 KB (562 words) - 08:20, 22 March 2023
  • Telegun/es (category Game-Mechanic/es)
    Las armas teleportadoras fueron agregadas como una nueva mecánica en la versión 11.3 de DDNet en agosto de 2018. Necesitas tener las armas para poder usarlas...
    2 KB (185 words) - 18:34, 14 March 2023
  • Collision/es (category Game-Mechanic/es)
    Collision occurs between tiles, tees, and projectiles in the world. Imagine each tile being made up of a matrix of smaller, sub-squares. Each of these...
    5 KB (498 words) - 19:21, 14 March 2023
  • Jump/es (category Game-Mechanic/es)
    salto, con suficiente velocidad vertical, es posible saltar en piscinas de freeze de 1 bloque de altura. Esto es conocido como freeze jump (salto congelado)...
    4 KB (602 words) - 20:12, 14 March 2023
  • Freeze/es (category Game-Mechanic/es)
    un tee es capaz de alcanzar suficiente altura, le es posible pasar por el freeze y caer hasta descongelarse. Debido a que el tiempo del freeze es comprobado...
    6 KB (769 words) - 21:24, 14 June 2023
  • Hook/es (category Game-Mechanic/es)
    ingles Hook) te permite maniobrar en los mapas. Siempre está disponible y es esencial para casi todos los mapas. Con él, puedes: Engancharte a ciertos...
    9 KB (1,151 words) - 01:02, 15 June 2023
  • Death/de (category Game-Mechanic/de)
    Teleporter und der Freeze. Mit ausreichender Geschwindigkeit und etwas Glück ist es möglich, eine Todeskachel zu überwinden. Wenn die Kacheln nicht diagonal angeordnet...
    2 KB (182 words) - 21:20, 14 June 2023