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- Ticks/en (category Game-Mechanic/en)Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times...585 bytes (76 words) - 19:43, 21 February 2023
- Dragger/en (category Game-Mechanic/en)The dragger is a special tile that pulls you towards it. 1 Levels 1.1 Slow dragger 1.2 Normal dragger 1.3 Strong dragger 2 Common uses There are 3 levels...753 bytes (70 words) - 19:58, 16 March 2023
- Speedups/en (category Game-Mechanic/en)Speedups are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same hitbox dimensions as a standard DDRace tile. The...678 bytes (92 words) - 20:39, 16 March 2023
- World/en (category Game-Mechanic/en)repeat infinitely in the game world. Example: A tile placed at X: 0, Y: 4 results in tiles repeating infinitely to the left. The game world is contained within...1 KB (177 words) - 18:39, 14 March 2023
- Switch layer/en (category Game-Mechanic/en)The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default...1 KB (132 words) - 10:18, 8 January 2025
- Jetpack/en (category Game-Mechanic/en)The jetpack is a modification to the Pistol that allows tees to fly. It is enabled/disabled through jetpack on/off tiles in maps. While it is enabled,...1 KB (154 words) - 19:25, 14 March 2023
- Stoppers/en (category Game-Mechanic/en)Stoppers (//) are a DDRace-specific tile that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement...2 KB (210 words) - 03:27, 23 March 2025
- Teleporter/en (category Game-Mechanic/en)There are various teleporters available in DDNet. They are used to teleport back to the beginning of drag parts or to narrow down the space to navigate...2 KB (300 words) - 14:19, 12 March 2025
- Tune zones/en (category Game-Mechanic/en)A tune zone is a non-interactive tile entity that changes the physics or other basic behavements in a specified zone. There are 45 tunes that can be applied...2 KB (155 words) - 20:05, 16 March 2023
- Death/en (category Game-Mechanic/en)Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting...1 KB (163 words) - 21:17, 14 June 2023
- Telegun/en (category Game-Mechanic/en)The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018. Weapons need to be collected and activated with a teleporter...2 KB (163 words) - 16:03, 5 May 2024
- Movement/en (category Game-Mechanic/en)Sub-tiles/Tick (+speedup in one tick, e.g. gravity, jetpack, explosion). src/game/gamecore.cpp (before calculating new position from velocity): if(length(m_Vel)...4 KB (562 words) - 19:44, 11 February 2023
- Collision/en (category Game-Mechanic/en)Collision occurs between tiles, tees, and projectiles in the world. Imagine each tile being made up of a matrix of smaller, sub-squares. Each of these...4 KB (497 words) - 17:54, 4 May 2024
- Freeze/en (category Game-Mechanic/en)Freeze (/) is one of the main mechanics the game resolves around. It disables Movement keys, jumping, the Hook, and weapons for a few seconds. Currently...5 KB (652 words) - 12:49, 5 May 2024
- Jump/en (category Game-Mechanic/en)Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get...4 KB (567 words) - 20:10, 14 March 2023
- Hook/en (category Game-Mechanic/en)Hook-through tiles ( + or + ), is a combination of a collision block in the game layer ( or ) and the hook through block in the front layer . This combination...8 KB (1,106 words) - 17:57, 4 May 2024
- Jump/fr (category Game-Mechanic/fr)("wall jump [tiles]" en anglais) est placée juste à côté d'un mur, un joueur peut regagner tous ses doubles sauts en touchant le mur en tombant. Il ne peut...4 KB (569 words) - 12:46, 5 May 2024
- Telegun/fr (category Game-Mechanic/fr)une nouvelle fonctionnalité ajoutée sur DDNet sur la version 11.3, sortie en Août 2018. Les armes doivent être ramassées et activées avec une tuile activant...2 KB (195 words) - 18:36, 5 May 2024
- Jetpack/fr (category Game-Mechanic/fr)contrôle après une chute trop rapide. Il est possible de transporter un autre tee en volant, et cette technique est utilisée dans certaines cartes. Le tee volant...2 KB (188 words) - 14:30, 5 May 2024
- Death/fr (category Game-Mechanic/fr)mort , en allant trop loin hors de la map (>200 tuiles), en faisant une commande de kill (cette commande est liée à la touche k par défaut), ou en se déconnectant...2 KB (204 words) - 16:24, 8 May 2024