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  • Ticks/en (category Game-Mechanic/en)
    Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times...
    585 bytes (76 words) - 19:43, 21 February 2023
  • Dragger/en (category Game-Mechanic/en)
    The dragger is a special tile that pulls you towards it. 1 Levels 1.1 Slow dragger 1.2 Normal dragger 1.3 Strong dragger 2 Common uses There are 3 levels...
    753 bytes (70 words) - 19:58, 16 March 2023
  • Speedups/en (category Game-Mechanic/en)
    Speedups are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same hitbox dimensions as a standard DDRace tile. The...
    678 bytes (92 words) - 20:39, 16 March 2023
  • Switch layer/en (category Game-Mechanic/en)
    The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default...
    1 KB (109 words) - 20:35, 16 March 2023
  • World/en (category Game-Mechanic/en)
    repeat infinitely in the game world. Example: A tile placed at X: 0, Y: 4 results in tiles repeating infinitely to the left. The game world is contained within...
    1 KB (177 words) - 18:39, 14 March 2023
  • Jetpack/en (category Game-Mechanic/en)
    The jetpack is a modification to the Pistol that allows tees to fly. It is enabled/disabled through jetpack on/off tiles in maps. While it is enabled,...
    1 KB (154 words) - 19:25, 14 March 2023
  • Stoppers/en (category Game-Mechanic/en)
    Stoppers (//) are a DDRace-specific tile that prevent tees but not projectiles from passing through. There are three types of stoppers: each halting movement...
    2 KB (210 words) - 19:16, 15 February 2023
  • Teleporter/en (category Game-Mechanic/en)
    There are various teleporter available in DDNet. They are used to teleport back to the beginning of drag parts or to narrow down the space to navigate...
    2 KB (286 words) - 19:22, 14 March 2023
  • Tune zones/en (category Game-Mechanic/en)
    A tune zone is a non-interactive tile entity that changes the physics or other basic behavements in a specified zone. There are 45 tunes that can be applied...
    2 KB (155 words) - 20:05, 16 March 2023
  • Death/en (category Game-Mechanic/en)
    Death can be caused by the death tile , by going too far out of the map (>200 tiles), by issuing a kill command bound to k by default or by disconnecting...
    1 KB (163 words) - 21:17, 14 June 2023
  • Telegun/en (category Game-Mechanic/en)
    The teleport-enabled weapons are a new feature added in DDNet version 11.3 released in August 2018. Weapons need to be collected and activated with a teleporter...
    2 KB (163 words) - 16:03, 5 May 2024
  • Movement/en (category Game-Mechanic/en)
    Sub-tiles/Tick (+speedup in one tick, e.g. gravity, jetpack, explosion). src/game/gamecore.cpp (before calculating new position from velocity): if(length(m_Vel)...
    4 KB (562 words) - 19:44, 11 February 2023
  • Collision/en (category Game-Mechanic/en)
    Collision occurs between tiles, tees, and projectiles in the world. Imagine each tile being made up of a matrix of smaller, sub-squares. Each of these...
    4 KB (497 words) - 17:54, 4 May 2024
  • Freeze/en (category Game-Mechanic/en)
    Freeze (/) is one of the main mechanics the game resolves around. It disables Movement keys, jumping, the Hook, and weapons for a few seconds. Currently...
    5 KB (652 words) - 12:49, 5 May 2024
  • Jump/en (category Game-Mechanic/en)
    Jumps are triggered by pressing space. They allow you to maneuver upwards, in order to avoid obstacles and reach platforms you would otherwise not get...
    4 KB (567 words) - 20:10, 14 March 2023
  • Hook/en (category Game-Mechanic/en)
    Hook-through tiles ( + or + ), is a combination of a collision block in the game layer ( or ) and the hook through block in the front layer . This combination...
    8 KB (1,106 words) - 17:57, 4 May 2024
  • Jump/fr (category Game-Mechanic/fr)
    ("wall jump [tiles]" en anglais) est placée juste à côté d'un mur, un joueur peut regagner tous ses doubles sauts en touchant le mur en tombant. Il ne peut...
    4 KB (569 words) - 12:46, 5 May 2024
  • Telegun/fr (category Game-Mechanic/fr)
    une nouvelle fonctionnalité ajoutée sur DDNet sur la version 11.3, sortie en Août 2018. Les armes doivent être ramassées et activées avec une tuile activant...
    2 KB (195 words) - 18:36, 5 May 2024
  • Jetpack/fr (category Game-Mechanic/fr)
    contrôle après une chute trop rapide. Il est possible de transporter un autre tee en volant, et cette technique est utilisée dans certaines cartes. Le tee volant...
    2 KB (188 words) - 14:30, 5 May 2024
  • Jetpack/es (category Game-Mechanic/es)
    activarse/desactivarse con las entidades de activar/desactivar jetpack / que se encuentran en algunos mapas. Mientras esté activado, la pistola se vuelve un arma automática...
    1 KB (157 words) - 19:36, 14 March 2023
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