The DDNet client allows players to create and edit maps that can then be played.
A map is made up of groups of layers, described below:
This layer allows mappers to show standalone graphics in the map, most commonly used to set backgrounds and create parallax effects. They can be positioned statically or follow the player. You can create multiple quad layers in a single map.
This layer contains most of the tiles that affect gameplay. You can see their properties in the Tiles page.
This layer contains nearly all of the same tiles as the game layer (including some tiles not present in the game layer). It allows mappers to place 2 different game tiles at the same location.
This layer contains all tiles related to teleportation.
In the top toolbar, you can press the Tele button while this layer is selected to change these options:
- Tele: Teleporter number that will be associated with the tiles you place. You can press the F button to automatically select an unused number.
This layer contains a single tile: the speedup tile.
In the top toolbar, you can press the Speedup button while this layer is selected to change these options:
- Force: The force that will applied to your current speed. A minimum of 1 is required to place a speedup tile.
- Max Speed: A value that limits the maximum velocity of your tee while inside the tile. Keep this at 0 to simply use the speedup tile as a launcher.
- Angle: Angle at which the speedup tile will launch you. 0 is actually 90° (aiming to the right). By this logic, 180 will make the speedup tile face to the left. It can be adjusted in increments of 45 to hit all directions as well as all diagonals, and you can set a specific value as well.
This layer contains switches that can enable and disable other tile functionality temporarily or permanently or change their behavior such as increasing the time a tee is frozen.
This is specially useful to use with doors, hammer hit, freeze and weapons.
In the top toolbar, you can press the Switch button while this layer is selected to change these options:
- For all buttons, this number will change what tiles it affects.
- For bonus and penalty tiles, this number represents the number of seconds to subtract from or add to a player's race time.
- For switch layer doors, weapons, freeze, deep freeze, hearts, shields, bullets, plasma turrets, and all laser types, this number corresponds to which buttons turn the tile on and off.
- Similarly to the Tele layer, you can press the F button to select an unused number.
- For timed buttons only, this number changes how many seconds the button state will change before reverting to its previous state.
- For bonus and penalty tiles, this number represents the number of minutes to subtract from or add to a player's race time.
- For jump tiles, this number sets the number of jumps a player has. Note that if a player stands on a stopper tile, they can still jump even if this number is set to zero.
- For switch layer hit on/off tiles, it modifies which weapon it allows/disallows hitting for: 0 - hammer, 2 - shotgun, 3 - grenade, 4 - laser
- For switch layer freeze tiles, this number adjusts how many seconds tees will be frozen for.
- For telegun tiles (index 98 and 99), it modifies which weapon it affects: 0 - all weapons, 1 - pistol, 2 - grenade, 3 - laser
How to use doors with lasers
First, select an unused Switch number, then select the Door tile and place it at both extremities of where you want your door to be. Then, place Laser Length tiles of the appropriate length next to each of the two door tiles. The door will be activated by default. Place a Switch Deactivate tile with the same switch number to let players open the door. You can then place Switch Activate tiles after the door to make players close the door behind them. Alternatively, you can use Time Switch Deactivate and use the Delay option to make the door open, and then close after the allocated number of seconds.
This layer, used with server map commands, is used to define areas to apply said server map commands.
With this layer you can achieve things like lower gravity, stronger shotgun pull, increased weapon fire rate, etc.
This layer allows mappers to add graphics for the tiles in the map. By default, players cannot see your map unless you include tile layers, or if the player has
cl_overlay_entities enabled. You can create multiple tile layers in a single map.